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A jam submission

The lost Power of the rabbit heroView game page

Submitted by NyakuGamesOf — 3 hours, 17 minutes before the deadline
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The lost Power of the rabbit hero's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#5292.4003.143
Fun#6371.8552.429
Theme#6472.0732.714
Originality#7701.5282.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
In this game, power is not just a mechanic—it's the essence of the player's journey. At the start, the protagonist is weak, struggling to survive against endless waves of goblins and skeletons. But with each enemy defeated and each moment survived, they grow stronger, leveling up and unlocking new abilities.

This progression symbolizes the awakening of their true heroic power. As they fight, they reclaim the strength that was always within them, becoming an unstoppable force against the rising horde. The longer they survive, the closer they come to embodying their full potential, making power not just something they gain, but something they were destined to wield.

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Comments

Submitted

At some point I just stood there to see what happened if I would die because you can just kind of run around endlessly and enemies just started running into me and dying. I think maybe because I was standing on the fire? Anyway, the visuals are cool and the music was nice.

Submitted

Nice work! I agree with what others have said about the camera, it’s difficult to see the huge horde chasing me :( Eventually I made it off the map and realized that I could safely stand still, which were both fun little moments. I’m a big fan of the art and effects, may the rabbit hero live forever. congrats on finishing your first jam!

Submitted

Good base for a survivor game! Camera works kind of opposite to how I would have expected it to work, as you usually basically walk backwards from away from enemies so that they are just within range, it would be helpful if the camera showed more of the enemies following you rather than it following the direction you're moving in.

Submitted

This game looks great and is fun in the moment-to-moment gameplay - timing positioning with attacks. What it is missing is the choices that games like Vampire Survivors have. Even just asking every level if the player wants to increase their fire, orb, poison, or axe ability would have gone a long way. It also becomes to easy too fast, the enemies should scale harder.

Also I appreciate the camera showing what is ahead of the player but I think the effect may be over done making it hard to see.

I am also a big fan of the mouse direction for the axe attack. It is very unique and adds a whole new element to the position-attack timing that I mentioned earlier.

Great job guys!

Developer

thank you so much for the support! , we wanted to include the choices for the skills but unfortunately I had to program all the skills present in the game the last 5 hours of jam together with the whole level up system, we will aim to always do better, heheh

Thank you so much for the comment, it means a lot to us