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(1 edit)

The design looks amazing! The ambience is nice to listen to, the background is mezmerising. Honestly, I really enjoy looking at it. Now, the concept of a platformer with a sliding character seems like it could be potentially fun! However, I feel that the sliding didn't really work with the specific type of platforms in this game. The idea of a hard game can be really engaging, but I think the fun in a hard game comes from the game challenging the players abilities. "It's hard because you need to learn how to play it." When a player completes a hard game like that, they feel rewarded. Personally, I didn't feel rewarded from the game's hardness. For me, I didn't really feel challanged - I felt that I kept failing because my character kept sliding off, and not because of my own abilities. In this case, the hardness works against the game rather than improving it. I heard from one of the comments that it's your first unity game, so I assume that perhaps the control issue comes from there. But for your first game, this is great!! The concept is very promising, and I think if you'll keep working on this project and polishing it it'll turn out to be an incredibly fun and engaging game!

I just reread some of the comments, and from what I understand - this is your first time making a game in general? If that's so, then wow! That's an incredible result!! Keep up the good work, your game has a lot of potential :]

Thank you for your feedback and I completely agree that I made the beginning to difficult however I was able to learn it which felt rewarding and now I can beat it every time. I definitely think I should however make the progress of learning a lot more spread out, so you slowly feel your progression. By the time it was at this stage it was already midnight, and I had school the next day, so I just submitted it with ought making the changes. (also, thanks for the complements on the art, I've never done anything art related on a computer before) If I had more time, I would completely remake the player controller and improve on the sliding to feel rewarding and slowly build up the game's difficulty.