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Splob's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #13 | 3.611 | 3.611 |
Use of the Limitation | #39 | 1.944 | 1.944 |
Overall | #42 | 2.500 | 2.500 |
Enjoyment | #48 | 2.111 | 2.111 |
Concept | #51 | 2.333 | 2.333 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Logan Blake.
Software used
Unity.
Use of the limitation
A lot of invisible platforms, missing colliders and unexpected twists.
Cookies eaten
0.
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Comments
The art looks really good, but it starts off way too hard and there should probably be levels/checkpoints. (If there are levels, I didn't make it far enough to encounter them) It seems doable, but learning to do it seems a bit tedious. I've never really cared much for rage games though, so I'm not the best source of feedback.
Plays like if super meat boy made love to a mario maker super expert level and was coated in grease but looks striking and sounds fantastic
I have no idea what you said but I'll take it as a compliment xD.
Great game for a first and impressive work for the short time you had! I didn't like the use of limitation here; it would have been interesting maybe if the bad platforms had a slight variation in color or some scratches or any sort of indication so that we gain something valuable out of noticing them. Otherwise, it's just jump, jump, die, repeat.
Thank you for your response and I'll definitely implement this for the next time I make a game like this.
Played and is a great start, you should add checkpoints, is very hard like IWannaBeTheGuy. Congrats!
Thank you and checkpoints would have been pretty easy with the code I set up however my intent for this game was for it to be very difficult to master but once you have it down then it becomes very easy to speedrun.
I liked all the slimy effects, even though I couldn't get very far in the game
Thank you, and your game was really nice to especially the shooting.
The design looks amazing! The ambience is nice to listen to, the background is mezmerising. Honestly, I really enjoy looking at it. Now, the concept of a platformer with a sliding character seems like it could be potentially fun! However, I feel that the sliding didn't really work with the specific type of platforms in this game. The idea of a hard game can be really engaging, but I think the fun in a hard game comes from the game challenging the players abilities. "It's hard because you need to learn how to play it." When a player completes a hard game like that, they feel rewarded. Personally, I didn't feel rewarded from the game's hardness. For me, I didn't really feel challanged - I felt that I kept failing because my character kept sliding off, and not because of my own abilities. In this case, the hardness works against the game rather than improving it. I heard from one of the comments that it's your first unity game, so I assume that perhaps the control issue comes from there. But for your first game, this is great!! The concept is very promising, and I think if you'll keep working on this project and polishing it it'll turn out to be an incredibly fun and engaging game!
I just reread some of the comments, and from what I understand - this is your first time making a game in general? If that's so, then wow! That's an incredible result!! Keep up the good work, your game has a lot of potential :]
Thank you for your feedback and I completely agree that I made the beginning to difficult however I was able to learn it which felt rewarding and now I can beat it every time. I definitely think I should however make the progress of learning a lot more spread out, so you slowly feel your progression. By the time it was at this stage it was already midnight, and I had school the next day, so I just submitted it with ought making the changes. (also, thanks for the complements on the art, I've never done anything art related on a computer before) If I had more time, I would completely remake the player controller and improve on the sliding to feel rewarding and slowly build up the game's difficulty.
The issue with the game is the platforming doesn't feel good. I know it's a rage game but- the character movements are too quick, so the point where you can't pass three platforms without dying. Rage games are NOT like that, I've made a rage game, you need to start SMALL, and introduce features as the levels pass, give out some easier and harder levels in random organization, etc. Make it feel frustratingly fun, people who played mine say it's "addicting" or "so fun you don't get THAT frustrated". That's what you gotta do.
My one praise for this game is that the art is wonderful, and the song is relaxing. The game needs a lot of polishing.
Thank you for your response and as I said in the description, I only had a few hours which is why it is so rushed but with more time I would definitely implement this.
I couldn't make it past the first 6 platforms.
It took me ages to beat it xD
I dont get how you made a better game than me in a third of the time (I started halfway through, BUT THE NIGHT BEFORE?!?!?)
Your game is nice to; it just needs a lot of polish and AI that path finds, I don't know much though since this is my first time making a game.
Looks great, but honestly it's a bit too difficult.
Congrats on making your first Unity game!
Thank you, and the difficulty was on purpose even though it is extremely difficult to learn, once you do figure it out it actually becomes quite simple.
Congrats on completing your first jam! This is a very polished feeling game, I wouldn't have guessed it was a first attempt at using Unity.
Your art is gorgeous btw ^_^
Your art is nice to; I had no idea what I was doing xD.