Cute game, love that your kids worked on it. Honestly more fun and better designed than a lot of the things I saw on this jam!
Some feedback for our burgeoning game developers:
- I think past level 7 or 8 it seemed like the enemies moved too fast for you to get there on time. I don't know if it's beatable past a certain point.
- You want your iconography to match what the player is supposed to do. I died the first time because you associate smiley face with good things, so I thought he was a power-up.
- Giving feedback in-game is good too. It can be hard to tell you were damaged with just the heart meter, because the heart meter is at the top left. So when the player is doing something good or bad, it helps to let them know with a sound effect, or a visual effect like flickering them red. Even shaking the health bar when you got hit, would show draw your attention to it.
Hope you guys had fun.