Speedran it twice it was so good. Unbelievably great ideas and mechanics stuffed into here. And it isn't that much shorter than the original Portal! Holy cow good job :)
Chimp Peen
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Thank you so much for playing! :) Once you pick up the mechanics, POWER SUCKERS is definitely more about playing Twister with your fingers than actually typing. I love how hard it is to find keys once you're forced to leave the comfort of the home row, that feeling is what the whole game is based around.
Groovy, beautiful, and one of the most fun games I've played in this game. I bet this is what it would feel like to play as one of the enemies in my game. There have been a handful of games that I really want to see turned into a full release, and this is one of them! Please keep developing this game after the jam! Great job :)
Oh my god ❤ This game rules! I love the music, dialogue, gameplay, and especially the graphics. The way those little dudes wiggle their arms is deeply hilarious. Our games are conceptually pretty similar, the "customers" in Crayon Mayon remind me a lot of "POWER SUCKERS".
Great job, this is truly a gem. :)
Holy smokes that was great! Kick ass aesthetic, combat, and pacing. The boomer shooter visuals give a great vibe, but this also scratched a "Neon White" itch that I haven't felt since I beat that game. The crazy vertical leaps, sword slash, upgrading the gun to go full rapid fire, it all feels so good.
Well done! Crazy impressive for a solo dev project :)
Thank you for playing! :) I agree that the instructions should be more clear, perhaps I'll even clarify the weapon switching mechanic on the itch page. The laser is certainly a "late game" weapon, it isn't really worth using until you have 200+ reserve power and enough enemies on screen to feed on.
I am glad that you took the time to learn the mechanics and adapt to the control scheme. I know that a steep learning curve is a lot to ask in a jam game, so it means a lot that you powered through enough to learn some of the ins and outs.
Holy smokes! Dynamically generated rhythm game where you can use your own songs! Reminds me of "Audiosurf" in that regard. This is a lot of fun to play. Great job, impressive scope for a jam! :)
Everyone is giving their two cents in regards to the "depth" issue. Here's my idea: maybe have the squares and your cursor produce "drop shadows" on the ground beneath? That way the bottom will almost look like a guitar hero lane to help with timing. Personally I didn't find the depth issue that bad though. It is a rhythm game: you are supposed to press it to the beat! I'm sure this could be more of an issue on harder difficulties though.
Impressively fleshed out mechanics given the timeframe we had! I sunk countless hours of my childhood into the Command & Conquer games of the 2000's, and this brought me right back. The music, atmosphere, and resource mechanics were exactly what I want from an RTS. I loved how the power plant periodically consumed fire rather than constantly eating it up, that adds another layer of strategy to the mix.
Great job! :)