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Chimp Peen

92
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A member registered Jun 12, 2020 · View creator page →

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Speedran it twice it was so good. Unbelievably great ideas and mechanics stuffed into here. And it isn't that much shorter than the original Portal! Holy cow good job :)

I came, I saw, I punched. Good job! :)

Oh no, that isn't supposed to happen! Luckily I am selling POWER SUCKERS proof keyboards on my itch page for a reasonable price. The keyboard also fixes all the bugs in the game, and makes you dinner on weeknights.

Thanks for playing! :)

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That is a sub-optimal strat actually, using Speedrun seed #34, the optimal pattern is actually fewazjyjfgvyjfgkgukiiuuyterwfhgjkl;xaerqgtrhnmhj,l.kllj.,jfhgndfghxfghhgfnchmjj,jk,jk.iugyftrefefawefrdghcgfjghmj,k,hjloihljipjkljhmdgfbsfzvsdfsazsxcvxcvawsdfgsdghtsgrdgdr


Thanks for playing! :)

POWER SUCKERS makes you get to know your keyboard in new, intimate ways you never thought possible.

Thanks for playing! :)

Did you Rizz Merb on the last boss? Chose the right dialogue? Good good good

Thanks for playing! :)

We made the same game, not sure what you mean.

Thank you for playing! :)

Great, great, great, great game <3 Perfect Bulbo simulator honestly. Couldn't imagine anything else in here for Bulbo and stuff. Great job! :)

Perfect game. Super polished, fun, and bloody experience. Incredible job :)

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Forget about it cuh. Please tell me, what does Jesus say when I hit him? Exlax? Pointslacks? Voicelines?

I get it! This is about Scrooge McDuck right?

Aphex Twin simulator goes hard. Great job on this, an audio visual treat! :)

Genesis-like beat-em-up kickass fun! Love the combat, sprites, and overall vibes 😎Great job!

Had a lot of fun with this! Very POWERful, loved feeling myself improve over time. Great job! :)

Such surprisingly deep mechanics considering the time frame! I love the way the batteries bounced back after throwing, very satisfying. Also love how chaotic things got when certain systems would shut down. Nice job! :)

Wow. Speechless. This is the game. Congrats, you have made the game.

Top form in every way, incredible job.

Wowzers. Combat, dialogue, graphics, sound, all top notch. Loved playing through this and rizzing up all sorts of babes, too bad I had to break their hearts 😎

The dev told me I was the first person who sucks at the game but still likes it. DLC 1 was great, DLC 2 was just okay. Can't wait for DLC 3.

Great job! :)

Worm?!?! Lightning?!?! DRONE?!?!

Perfect.

Great job! :)

Thank you so much for playing! :) Once you pick up the mechanics, POWER SUCKERS is definitely more about playing Twister with your fingers than actually typing. I love how hard it is to find keys once you're forced to leave the comfort of the home row, that feeling is what the whole game is based around.

This is actually so much fun! Very fleshed out and addicting core mechanic. Great job! :)

I love the floating ragdolls on death, had me rolling.

Very chaotic and funny FPS game, great job! :)

Those blaster doors be like: WOOP 🕺 WOOP 🕺

So fun! Love the voice lines and sound effects most of all, but the whole package is great. Awesome job! :)

Groovy, beautiful, and one of the most fun games I've played in this game. I bet this is what it would feel like to play as one of the enemies in my game. There have been a handful of games that I really want to see turned into a full release, and this is one of them! Please keep developing this game after the jam! Great job :)

Oh my god  ❤  This game rules! I love the music, dialogue, gameplay, and especially the graphics. The way those little dudes wiggle their arms is deeply hilarious. Our games are conceptually pretty similar, the "customers" in Crayon Mayon remind me a lot of "POWER SUCKERS".

Great job, this is truly a gem. :) 

Yeah no I totally knew that, I was talking about something else. Yeah I don't think I even played your game yet actually, oops. Haha okay bye *vanishes*

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Yes, unfortunate glitch, you have to refresh the browser to replay. Thanks for giving it a shot! :)

So... *clap* want one of these crowns?

Was unbelievably fun to play, great job. :)

Holy smokes that was great! Kick ass aesthetic, combat, and pacing. The boomer shooter visuals give a great vibe, but this also scratched a "Neon White" itch that I haven't felt since I beat that game. The crazy vertical leaps, sword slash, upgrading the gun to go full rapid fire, it all feels so good.

Well done! Crazy impressive for a solo dev project :)

Thank you for playing! :) I agree that the instructions should be more clear, perhaps I'll even clarify the weapon switching mechanic on the itch page. The laser is certainly a "late game" weapon, it isn't really worth using until you have 200+ reserve power and enough enemies on screen to feed on.

I am glad that you took the time to learn the mechanics and adapt to the control scheme. I know that a steep learning curve is a lot to ask in a jam game, so it means a lot that you powered through enough to learn some of the ins and outs.

Nothing on this planet could've prepared me for that cutscene. Of course the atmosphere, combat, resource management, and music were all incredibly choice as well. But that cutscene was simply next level.

Bravo!!! A spooky success :)

Hey man, Merb just called. He said he wants to see you in his office. Good luck, he seems pretty pissed.

Thanks for playing! :)

Holy smokes! Dynamically generated rhythm game where you can use your own songs! Reminds me of "Audiosurf" in that regard. This is a lot of fun to play. Great job, impressive scope for a jam! :)

Everyone is giving their two cents in regards to the "depth" issue. Here's my idea: maybe have the squares and your cursor produce "drop shadows" on the ground beneath? That way the bottom will almost look like a guitar hero lane to help with timing. Personally I didn't find the depth issue that bad though. It is a rhythm game: you are supposed to press it to the beat! I'm sure this could be more of an issue on harder difficulties though.

Surprised me with how well put together and engrossing this is. Nice characters, cool environment, great design. Great job, would deliberately murder Marv from Home Alone again. :)

Thank you for playing! :)  I'm glad you like the look of these lil guys. Merb bless you.

Impressively fleshed out mechanics given the timeframe we had! I sunk countless hours of my childhood into the Command & Conquer games of the 2000's, and this brought me right back. The music, atmosphere, and resource mechanics were exactly what I want from an RTS. I loved how the power plant periodically consumed fire rather than constantly eating it up, that adds another layer of strategy to the mix.

Great job! :)

I tried the "wash my electrified plug" method in real life, lost most of my hair.

Fun game with some unique mechanics and puzzle ideas. :) Nice job!

Realistic management simulator, can't work for 10 friggin' seconds without someone making me sign something or misusing tomatoes in my general direction.

Amazing art, fun game! :)

With one little press of the spacebar, I went from POWERFUL to POWERLESS. Fun game, great job! :)

I played a few days ago and am bad at remembering names, but I liked the one with the demon eye :) Cool contrast between personality and ability.