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A jam submission

Power PanicView game page

Game designed and drawn by my kids
Submitted by sourthyme — 2 hours, 26 minutes before the deadline
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Power Panic's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#5732.4544.250
Theme#5862.3094.000
Fun#6361.8763.250
Presentation#7541.4432.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
Your player must use the power of electricity to take out the enemies before the get you.

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Comments

Submitted(+2)

Now THIS is a game. Simple to understand, fun, challenging, and had me smiling from ear to ear the whole time. Once wave 7 started until the end of the game, I was just chuckling the whole time because I couldn't believe how fast those little guys were moving! I love the mechanic of being able to "store" power by filling it up before you leave.


If my parents let me help design a game like this, that would be a warm-fuzzy experience I'd cherish for the rest of my life. Great job at making the game, and great job at being a parent! :)

Submitted(+2)

You all did a wonderful job with this--the game has unique, enjoyable mechanics I have not seen before and presents a challenge that it executes well. I got to wave 9 the first time. I felt like it was getting quite difficult and almost gave up but tried again and on the second run, got to wave 10 and found out that I won. I also liked the electricity art--you did a great job making it feel like electricity without needing any advanced special effects.

For feedback,  I would have liked some kind of hint that I was close to winning. Like, maybe instead of saying "wave 3", it could say "7 waves remaining."

(+1)

Cute game, love that your kids worked on it.  Honestly more fun and better designed than a lot of the things I saw on this jam!

Some feedback for our burgeoning game developers:

- I think past level 7 or 8 it seemed like the enemies moved too fast for you to get there on time. I don't know if it's beatable past a certain point.

- You want your iconography to match what the player is supposed to do.  I died the first time because you associate smiley face with good things, so I thought he was a power-up.  

- Giving feedback in-game is good too.  It can be hard to tell you were damaged with just the heart meter, because the heart meter is at the top left. So when the player is doing something good or bad, it helps to let them know with a sound effect, or a visual effect like flickering them red.  Even shaking the health bar when you got hit, would show draw your attention to it.  

Hope you guys had fun.

Submitted(+2)

The trick for me was to keep some power meters partially charged at all times just in case an enemy comes that way.