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For a single dev, there's a lot going on here that I think went well, especially for a first time. The possession mechanic was a lot of fun and each enemy was visually distinct in a way that allowed for quick prioritization when it came to dispatching them. I liked the different particle systems in use, and overall enjoyed myself playing this.

Thank you so much! I really appreciate that. They'll be even more distinct in future updates, although I'm going to be moving them away from motorcyclist-armyman aesthetic to the more modern military cultist i wanted to go more towards, but they would keep their distinct colours. I had to degrade the particles to work with html too, so that will be improved :3