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This was a lovely lil' game!

The variety in the enemy movement and attack patterns was really fun to study and work out (yes, I died once on level 3, I was a bit bold), having to dodge some after they start to self-detonate, and close in and get aggressive with others before they completely overwhelmed you with fire. The movement was fluid, and the mobility options of the dash and shotgun being so dramatic in how far they moved you made it feel really unique.

It was cool to see you'd set it up for controller use, although I did stick to ol' trust keyboard and mouse. I didn't encounter any bugs while playing, it was nicely built!

You used the assets well to make the levels interesting to explore, the variety in height needing the player to hunt down the stairs while getting pelted was challenging.

The menus were functional and easy to navigate, I liked the font you chose and I didn't feel lost or confused by the game, which is easy to overlook when laying it out end-to-end.

Definitely agree that some music and sfx would go a long way, but totally appreciate that if you add one sound effect you need to do aaall of them, so I understand why it wasn't prioritised during the short jam time.

Great work, I had fun, and I hope you had fun making it!

Thanks a lot for playing and your detailed feedback!

I did spend some time on the controller support, but could not get menus to work with controller.

I would say I did not put enough thought on the level design, I would definitely like to be more intentional (but I have no idea how to get started). The stairs part was the only place where I wanted the player to loop around to the stairs, but enemy placement is mostly random.

Sound I feel is very important, but I was learning a lot of new systems and while I started looking into audio at the end, I could not make it happen within deadline. Music on the other hand I am a year deep into the guitar journey and don't think I can do it on my own, I would probably have to rely on someone else or use an existing asset.

Happy to see that most players did not encounter any bugs and liked the simple UI.