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I'm impressed with the look, sound, and polish of the game. The cozy village spread out on several flying islands was charming. My skill were dismal, consistently getting less than half the airplanes to their destinations. I could clearly see the yellow markers (though sometimes it felt like I had to spin my airplane around to orient myself over and over again). However, while I could tell that the wind would change and it had something to do with the UI at the top of the screen, I wasn't sure what the relationship was or how to actively use it to my advantage. For example, one time I could see two different houses with targets and I wasn't sure whether to aim for the near one or the far one because I wasn't sure if I should expect an updraft or what. 

All that to say, the game was fun and well communicated enough for me to have opinions on difficulty. Well done.

Hi SoulKeeper

Thank you for playing!

We've gotten some other feedback that the iconography might not be enough. In the limited time, we didn't even consider any sort of in game tutorial or explanation. I will try to update the game page in the near future to give a little more context on what those cryptic icons mean, and what the differing wind conditions will do to your controls.

Good catch on there being multiple marked hoses. Looks like this slipped passed us. I think the original intention was to keep the houses that had been missed as valid locations (at least the mail made it to someone, even if it wasn't the person it was meant for!) but we will take this into consideration if we do end up updating the game!