I love how rhythmically everything flows here, the game has this consistent tension to it that really accentuates the sassy kinda cynical humor, and it gives the game a really strong and unique identity. The polish really just goes without saying on every level, and the main mechanic with the spinning revolver was so satisfying to play around with. It has the feel of a test your luck mechanic despite being a pure expression of skill and that makes for a really consistently tense game where you still feel like you're in control of all your actions. I did unfortunately have a LOT of issues with the camera though, since the game is so fast paced the camera naturally has to accommodate by being very free and loose but it just kept flying all over the place whenever I'd get close to a boss or object including walls, which took away a lot of the confined tension that the game had because I felt like I was fighting against the camera a lot of the time. I know this would go against the feel of the game, but did you guys consider having a lock on of any sort during the design process? I wonder if it would help or hinder the game flow as a whole
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Thank you for your in-depth review ! I'm very interested in the bug you found with the camera, I don't quite understand what the problem was, is like hypersensitivity, or the camera randomly moving back ? I had this kind of bug in early versions of the web game with the camera flick but I thought I fixed it. I'm 90% confident the bug shouldn't be there in the standalone version of the game (might be wrong though), so if you want the better experience you could play that one !
I'll definitely give the standalone version of the game a play later today, considering the scope and size of the game there might just be weird web issues that popped up. I'll update you when I do so.
To elaborate on the issue I had though, it didn't really feel like a bug but more so that the camera would fly all over the place and I'd lose where I currently am after getting hit, or walking into a wall in the case of the snake boss. Might have something to do with my mouse maybe
Hello MegaMelone.
I'm the 3D artist on the team. About your question, I got the same feedback from some friends once. I would like to ask you which browser you are using to open the game. And if you have any plugins on your browser. I'm asking about this because I suspect it's because the browser or plugins are conflicting with our game ( these are just guesses)
I'm using chrome but I don't have any plugins that would interfere with the game at all. It's just ad block and pdf editor. Chrome is notoriously a performance hog so maybe using chrome with a game of this scope caused some weird issues to show up in terms of in game performance. My device is a beast though I don't usually have any problem running stuff
Took me a while but I downloaded the game and wow the difference between the executable and web versions for me were night and day. The camera and movement in the executable version were incredibly tight. It's a very real shame that the web version for whatever reason messes with your game feel like that for some people, but thanks for directing me to the downloadable version. Now that this is sorted I can confidently say this is a perfect jam entry!