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Pretty slick AI in this game. I noticed some bugs with a dead person walking around, but other than that this felt very polished. I can imagine extrapolating more complex AI interactions to make bigger levels in this style, would be cool to see.

Ahh yes, the dead man walking bug. I've seen this, and it has prompted me to refactor the entire possession system to use a mediator. The AI system I've written is very extensible, I just didn't have time to add all of the mechanics I would have liked. Eventually, there will be possessable soldiers and combat. Thanks for playing and for the feedback! Good luck in the jam!