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How does your game represent "Power"?
You have the power to possess NPC characters and traverse your way through the lab. Being outside of a body for too long drains your power and you die.
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Comments
Pretty slick AI in this game. I noticed some bugs with a dead person walking around, but other than that this felt very polished. I can imagine extrapolating more complex AI interactions to make bigger levels in this style, would be cool to see.
Ahh yes, the dead man walking bug. I've seen this, and it has prompted me to refactor the entire possession system to use a mediator. The AI system I've written is very extensible, I just didn't have time to add all of the mechanics I would have liked. Eventually, there will be possessable soldiers and combat. Thanks for playing and for the feedback! Good luck in the jam!
Possession mechanic is awesome!! The feeling of moving under the ground is great. Really nice job
Thanks a lot! I'm glad you enjoyed it
Great work! the possession mechanic is slick and I see huge potential for more complex puzzles down the road
We wanted to add some more puzzles but ran out of time. Making the systems work smoothly was quite a feat by itself with the AI and controlling multiple characters. We will be adding more puzzles in the future. Thanks for playing!
well designed puzzles, overall fun game, good job
thanks!