Nice little atmospheric drone and the graphics are pretty cool. One time a dead guy slided all around the ground, which made me jump a bit...I like a good bug jumpscare :D
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Possess's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #269 | 3.482 | 3.636 |
Presentation | #293 | 3.307 | 3.455 |
Fun | #408 | 2.698 | 2.818 |
Theme | #672 | 2.002 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
You have the power to possess NPC characters and traverse your way through the lab. Being outside of a body for too long drains your power and you die.
Comments
I've always been a sucker for possession as a mechanic for puzzle games. Even with the run button I would say the default move speed is a little on the slow side, but the actual puzzle mechanics all blend together super well and most of the AI seems to work as intended. Some of the later puzzles get really intense, and the requirement to possess and the fact that repossession can kill an NPC really adds to the sense of urgency and thinking on your feet.
Very well done :)
Smoke particles and possession mechanics are super fun! like the feel of this one a lot! great submission
This is a great concept with a fair amount of polish - especially considering the development window. I would like to see more variety in the sound design, but I think you have a very solid foundation!
Such a cool game! I was surprised by how many levels there were and how subtly each mechanic was taught and expanded upon, it made each level feel meaningful and intuitive. It's a very good and well-polished game. Awesome job!
Pretty slick AI in this game. I noticed some bugs with a dead person walking around, but other than that this felt very polished. I can imagine extrapolating more complex AI interactions to make bigger levels in this style, would be cool to see.
Ahh yes, the dead man walking bug. I've seen this, and it has prompted me to refactor the entire possession system to use a mediator. The AI system I've written is very extensible, I just didn't have time to add all of the mechanics I would have liked. Eventually, there will be possessable soldiers and combat. Thanks for playing and for the feedback! Good luck in the jam!
Possession mechanic is awesome!! The feeling of moving under the ground is great. Really nice job
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