Big fan of the defensive play style here, I don't know if this is intentional but this defensive play style feels very informed by the narrative aspect of your playable character being a law enforcement officer, where ideally (big emphasis on ideally) a law enforcement officer can't harm someone unless they aggress. At first I didn't think the spinning had much use, but I did find it pretty useful when I got the hang of it. I do think though that you might've overdone the balancing here, I don't think your most basic attacks requiring exhaustible resources feels very good in the context of a fast paced defensive boss rush game