Dope mix of platforming and puzzles. I thought the lack of air movement was a little weird at first, but I think it was actually a really good design choice; it fit seamlessly with the rest of the movement in the game. Level 15 was my favorite and an excellent example of what this game was meant to achieve in my eyes -- a little confusion at first, some experimentation, then realizing the solution, and then executing the solution. A great little journey in a level less than 10 seconds long once it clicks. Awesome stuff.