Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sidereum Games

136
Posts
1
Followers
A member registered Nov 12, 2023 · View creator page →

Creator of

Recent community posts

Cool game! I love the gatcha aspect and trying to optimize resting to make it as far as possible is a lot of fun. Great work!

Cool game! I liked having to balance everything all while managing the power. The thirsty rate has to be turned down in my opinion, the gunner would drink a soda, be content for 1 second, then immediately become thirsty again. Overall great work!

Cool game! I love the idea that you switch between powers to beat a level, so you can be either overpowered or not able to do anything at any given moment. Great work!

Cool game! When you really fast it's a ton of fun to try and control the car without going overboard. Great work!

Thanks for playing!

Cool game! I like the style and puzzles were designed very well. Great work!

Thanks for playing!

Great game! I like the ability to put the stars where you want to get the best combo. It's challenging, but getting the perfect bounce feels super nice. Great work!

Thanks for playing!

Thanks for playing! That is a common criticism I've seen with this game that I agree with. My intention was to discouraging overcharging, so the player tries to solve the puzzles while charging as little as possible, but still allow them to charge as much as they feel they need to. But I could have made it charge faster while accomplishing the same goals.

Thanks for playing!

Great game! Everything feels amazing and runs well, which many 3D games I've played this jam didn't do on my system. I love the different bats and hitting a ball right as it launches at you is so much fun. Great work!

Cool game! I love the style and I'm a sucker for grid-based rpgs. I do think there should be a mana bar instead of attacks using your health. Also for the next time you upload a game, upload a zip file that contains both your exe and pck instead of uploading them individually. Great work!

Cute game! It could be a bit clearer overall, but I love the concept of travelling between planets to solve puzzles. It was a bit slow to go from planet to planet, but I appreciate the run button when travelling around planets. I could see this being a much larger game if given the time. Great work!

Cool game! It's hard, but once you get it down getting the timings so you kill a goblin while only stopping for a second feels really satisfying. Great work!

Cool game! I like the idea of getting more and more objects until you explode and do a lot of damage. I do think, like Katamari, having bigger objects that you can pick up only when you are bigger could have helped with the pacing. But overall great work on this!

Cool game! It's fun to try and strategize what to connects to where so you can connect as many things as possible without wires crossing. The game did crash on me when I got a game over and tried to start a new game. But overall great work on this!

Cool game! I love the style and the idea of only being allowed to use equipped powers gives the puzzles a lot of depth. The game did crash for me on level 4 when I tried to pick up the shoot with 0 slots available. But overall great work on this!

Cute and fun game! I like the idea of making your own respawn points so you can either scout again or die to complete a puzzle without restarting. There were some momentum issues, like dying while moving forwards would carry over to the frog when it revived. But overall great work!

Thanks for playing! Overall I'm happy with how every level turned out but a few I would redesign due to being too punishing like you've said. I'll also note to make the UI selectable with the keyboard for the future.  

Cool game! I like the idea of planting plants to fight. It is a bit unclear about how to do things, but overall great work on this!

Great game! The minigames could have been clearer with which buttons to press, but honestly they were well designed enough that I could intuitively understand what was required of me. Really fun, great work on this!

Thanks for playing! The idea of batteries at the start is to make the level easier if you find yourself struggling with the power given. It's possible to beat all but 2 levels without touching the first battery, but this could have been made clearer. Glad you enjoyed trying to go as fast as possible!

Thanks for playing! I do agree the battery charge needs to be quicker. My intention was to discourage overcharging, but I could have done that while making the charge quicker for those who wanted a higher power. Glad you enjoyed the game!

Cool game! I like the concept of every bubble movement resulting in the bubble getting larger and potentially popping. Great work!

Congrats on submitting a game in time for the jam! I like the concept, however from what I played there is only one enemy who dies in three shots. I'm curious as to what a larger scale version of this game would look like. Great work!

Cool game! I like the concept of there being 3 different ways to beat a level using completely different mechanics. It does take a long time to beat each level, and since you have to do it three times in order to go to the next level I do feel that they could have been shorter levels. That's just my personal opinion though, great work on this!

Cool game! Love the style and the take on a 2048 game. The game did softlock where it wouldn't let me select a square when I tried to move when I had over 65 thousand power. But overall it was fun, great work!

I like the animations! It cool and I can see a full fighting game with these animations being really cool! Great work!

Cool game! I like the idea that you build a massive hoard of zombies. It unfortunately did crash for me when I tried to open a door. But great work on this!

Great game! I've played some strategy games this jam that introduced too many complex things all at once, but this one is intuitive and lets you get accustomed to things before putting on the pressure. There is a glitch with the missiles where they would get stuck midflight and never disappear, but it didn't affect the core gameplay. Great work!

Nice game! I like the idea of juggling multiple minigames at the same time. I was lost with the chicken tab as it kept disappearing and clicking on the squares didn't do anything. But great work!

Cool game! 

Great game! The concept of writing contracts with some having special powers is really unique, and I only ran into issues with it giving the wrong drawing once. Juggling the drawing and trying to get rid of thieves was a lot of fun. I do wish you were brought back to your current day instead of the first day when you lose, but overall great work!

Thanks for playing

Cool game! It's cute and I like how you have options to either easily speed through it or risk getting a game over to save the animals. Losing the whole run and not just the level is a bit too much in my opinion. Also when I spammed the continue button too quickly to go to the next level the game crashed. But overall great work on this!

Thanks for playing!

Cool game! Definitely NES level of difficulty, but the hop was satisfying to master. Looks great too. Only wish was that the music didn't loop after death and that the game fully showed the level upon respawn. I died too many times accidently holding right into a spike pit. Great work!

Thanks for playing! I'm proud that I was able to make everything I planned on making, but I would say I only made 5 mechanics (battery, dash, conveyor belt, magnet, and moving platforms) which doesn't feel like a lot. It's the combination of mechanics that I think makes it feel like there are a lot of new ideas.

Nice game! It can feel  a bit unclear where to go but the skateboarding feels nice. Great job!