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Sidereum Games

28
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1
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A member registered Nov 12, 2023 · View creator page →

Creator of

Recent community posts

It says on the Scratch page that the game was made in 2022. Am I misunderstanding something?

Fun game, I liked the concept. I wasn't super clear on the objective at fist, but once I did it made solving the harder problems feel really good. Great work on this!

Fun game overall. It controls well and I love how the AI will chase targets other than you so it feels like you're playing a multiplayer game. It's unfortunate that you can't grow bigger after a while so you're stuck as a small fish forever, I was hoping I would outgrow the tank after a while. Great work!

Sound effects are the best I've ever heard. Game is overall fun and the designs changing depending on what stats you have is a cool feature. After a while the game does become a bit too hard, I just can't kill the enemies in time even with max speed or max damage. Great work!

Wonderful. Got exactly what I came for. 10/10 would power off again.

Plot twist of the century??? Really fun, left me wanting more. Great work!

I love the cheeky look on the goblin's face. Love the Big Mode references too. Good work!

Cool game! I'm unsure how much RPS relates to power, but I do like the concept of using rock, paper and scissors to defeat their respective enemies. It did lag a bit when too many enemies spawned or when I shot too much, but that might just be my machine. Great work on this!

This is a cool game, but it goes a bit over my head. I'm unsure when I place buildings if what I am doing is right or not. I do like the random generation and the core idea overall. Great work on this!

Cool game and great concept! It definitely felt impossible to win at times with the hand given, but overall I loved the idea. Great job!

Short game, but cool concept! If you expand on this in the future I could see this being really creative. Good work!

Great game! It was fun to kill the enemies after dying to them. Felt nice to play overall. Good work on this!

Nice game! The weapons are unique and it's fun to run around trying to kill enemies while trying to find the ingredients. You can avoid all enemies by running through them, and I was able to beat hardcode mode damageless without firing a single shot by doing that, so the attack speed may need to be increased. Still it was a lot of fun, great work!

Great game! I laughed when I accidently threw the bed at max power and it landed on the roof. It is a bit hard to hold object and move them, I ended up just throwing them constantly and hoping they would land in the right place. Great work!

Unfortunately this doesn't run no matter what browser I use, including Firefox.

Fun game!  I liked the idea of depositing power to activate objects. Great work on this!

Thanks for playing! The magnets liked to bug out when I was first working on them, so I'm glad they ended up good.

I like the ideas behind this game. The fact that  you have to unlock the ability to move and to have gravity is cool. The physics is pretty buggy, and it's not always clear what's an enemy and what's a collectable. But great work on this game!

Honestly extremely fun game. It's really fun multitasking between swapping batteries to address the most pressing threat while trying to upgrade your weapons so you don't get overwhelmed. The anti-air is a bit useless since the helicopters don't do any damage and your other two weapons are more than enough, but honestly I had a ton of fun playing this. Great work!

Thank you for playing! Glad you found it relaxing

Great game! I like the idea of a tower defense where you also can take over the land around you. It's really original. Even on max speed the game was still slow, but looking at screenshots that may just be my system. Great work!

Thanks for playing!

Great game! It reminds me of the old Nickelodeon console games for some reason. It's fun to dodge bullets and shoot enemies, and everything feels responsive. The designs are great as well, though it feels static since they don't really move other than bopping up and down. Still I had a ton of fun with this, great work!

There are definitely some issues with this game. Namely the controls don't feel great and the mechanics are confusing. But it has a lot of charm and I can tell you put a lot of effort into making this. Great job on making a game!

Great game! I was confused at first because I though I beat it without encountering the monster. The difficulty is exactly perfect, where you can escape the threat but mismanaging your resources will kill you. Kicking takes too much stamina and walking up to the monster results in janky physics, but overall great work!

Good game! Once you get a bullet that has a ton of characters, it becomes a lot of fun to shred enemies. I like how the enemies also look like the POWER characters, and the theming is overall great. There isn't really an incentive to make multiple bullets as having one with 5 Ps, Os, and Ws kills everything in a few seconds. Actually, having 5 POW bullets lost me the round as I went from shredding all enemies to killing one per shot. But overall great work!

Made it to the Biggy! I love the presentation and the idea of a man lighting his path as he goes is really cool. Like you can run ahead to the end, but then it becomes a lot harder to see. The process of throwing the wire is really janky however, since your throw isn't powerful and it will often roll off the edge. I also wish you did more with the momentum physics. I loved flying upwards by jumping off the edge while holding the wire, but it was never really used to solve a puzzle. Overall great work!

Overall really good! I like the style and it's a fun game loop. It is a bit hard to tell when you're hitting enemies and the bottle throwers are too op. But great stuff.