Cool game! I love the gatcha aspect and trying to optimize resting to make it as far as possible is a lot of fun. Great work!
Sidereum Games
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Thanks for playing! That is a common criticism I've seen with this game that I agree with. My intention was to discouraging overcharging, so the player tries to solve the puzzles while charging as little as possible, but still allow them to charge as much as they feel they need to. But I could have made it charge faster while accomplishing the same goals.
Cute game! It could be a bit clearer overall, but I love the concept of travelling between planets to solve puzzles. It was a bit slow to go from planet to planet, but I appreciate the run button when travelling around planets. I could see this being a much larger game if given the time. Great work!
Thanks for playing! The idea of batteries at the start is to make the level easier if you find yourself struggling with the power given. It's possible to beat all but 2 levels without touching the first battery, but this could have been made clearer. Glad you enjoyed trying to go as fast as possible!
Cool game! I like the concept of there being 3 different ways to beat a level using completely different mechanics. It does take a long time to beat each level, and since you have to do it three times in order to go to the next level I do feel that they could have been shorter levels. That's just my personal opinion though, great work on this!
Great game! I've played some strategy games this jam that introduced too many complex things all at once, but this one is intuitive and lets you get accustomed to things before putting on the pressure. There is a glitch with the missiles where they would get stuck midflight and never disappear, but it didn't affect the core gameplay. Great work!
Great game! The concept of writing contracts with some having special powers is really unique, and I only ran into issues with it giving the wrong drawing once. Juggling the drawing and trying to get rid of thieves was a lot of fun. I do wish you were brought back to your current day instead of the first day when you lose, but overall great work!
Cool game! It's cute and I like how you have options to either easily speed through it or risk getting a game over to save the animals. Losing the whole run and not just the level is a bit too much in my opinion. Also when I spammed the continue button too quickly to go to the next level the game crashed. But overall great work on this!
Thanks for playing! I'm proud that I was able to make everything I planned on making, but I would say I only made 5 mechanics (battery, dash, conveyor belt, magnet, and moving platforms) which doesn't feel like a lot. It's the combination of mechanics that I think makes it feel like there are a lot of new ideas.