this is one hell of a game. also the first boss seemed more difficult to me than the second boss lol. i think that maybe the bounce back after attacking a boss should be much farther so that you can reposition more easily because right now i would rather wait for the the arena to be clear to attack and not take any risks instead of trying to dodge around projectiles and attack through gaps, which in my opinion would be much more fun. im not sure if that is the right solution though. i had tons of fun nonetheless. thank you for the game. the visual style is nice and the mechanics are well thought through. great job.
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Thanks for all the feedback I really appreciate It and im glad u enjoyed it. I think the techniques that would help with the first boss weren't really explained too well in the tutorial but I tend to use the double jump you get from attacking to make it to another platform, if you can't make it on top of the platform you can touch the side or bottom and rotate to get your jump back. While attacking you are also immune to damage so if you time it right you can attack through projectiles but again that wasnt really explained well in the tutorial. If I spend more time working on the game I'll definitely spend a while on a better tutorial to lessen the learning curve.