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pixels0up

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A member registered May 03, 2021 · View creator page →

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this game has a lot of personality. it was fun and the visuals were very pleasing. thank you for the game. great job.

it was made in Unity Engine.

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omg the style here is so good!! the take on the theme is pretty unique as far as ive seen in this jam. i love that the needle orbiting you is used for everything from movement to attacking to even defense. the setting of the game fits really well with the gameplay mechanic as well i appreciate that. i was having somewhat of a difficult time with the boss but i figured out that if you try to plant while in the air it propels you forward instead, which im guessing wasnt intentional, but it helped me chase the boss much more easily because i kept spamming it hehe. i think this game is visually very polished for a jam game. but i wish you had more time to polish out the gameplay. i had fun nonetheless. thank you for the game. great job.

i have no idea what these things are but im ready to do anything for them. the game is really pretty. i think the controls should've worked counter-clock wise though because you mostly feel comfortable hanging around in front of the boss but when you're there the left button makes you go right and vice versa and it kept messing with my brain loll. i had a lot of fun tho. great job on everything.

if you mean how to end the tutorial then you need to go towards one of the 3 roads. they each take you to a different boss.

yooo im pretty good at this. they all got destroyed but the stage 3 boss got stuck in the winged boss transformation when i depleted her hp lol. i had a great time playing it though. one of the video games of all time for sure. i would absolutely love to see this game be developed further. the characters, the visual design, the music, everything is great. the audio visualizer on the building lights is such a hilariously good idea haha. i think the audio indicator when you hit your buttons is a little too loud and it kind of disrupts the music in my opinion, but it didn't bother me i had a blast. thank you for the experience. great job.

i just wana say that the glass windows are beautiful. the game mechanics are pretty cool as well. i wish you had more time to and polish it further. good job.

woah this is the most unique one i've played yet. when i read the tutorial dialogues i thought it was going to feel super weird but somehow it works really well. i'm sure if you had more time you would've added more depth to the gameplay and added more bosses too so i wish i got to see that happen. but it was a short and sweet experience. i love the way everything looks as well. thank you for the game and great job.

this is one hell of a game. also the first boss seemed more difficult to me than the second boss lol. i think that maybe the bounce back after attacking a boss should be much farther so that you can reposition more easily because right now i would rather wait for the the arena to be clear to attack and not take any risks instead of trying to dodge around projectiles and attack through gaps, which in my opinion would be much more fun. im not sure if that is the right solution though. i had tons of fun nonetheless. thank you for the game. the visual style is nice and the mechanics are well thought through. great job.

Thank you for playing!!

i like the value of powering your bullets. its not something simple like doing more damage. instead,  since you have to focus on the orbs and can't always be aiming at the boss, the game lets you charge the bullets while youre focusing on dodging the orbs so that u can get instant damage on the boss when you get the opportunity. and it also increases the chances of hitting healing orbs from far away. im really into this graphics style too. very fun game. great job

i see what you did there. you made me too powerful too quick and now i'm hooked into playing more haha. i'm sad that the village never got saved though :(

fun game. just needs a boss at the end.

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i beat it!!! loved the game. its super simple and sweet from the writing to the gameplay, but requires u to have a precise solution for every boss, and i love that you give us that solution yourself. the projectile speed and required reaction time is perfect imo. the only complaint would be that the final boss can create scenarios that are impossible to beat at least for the amount of time that i put in. thank you for the game. great job. great art too btw. good use of variations on the background  and boss designs.

I absolutely Love everything about the style of this game. it is peak art. i soooo wish you had more time to make this. there are some bugs i came across like missing textures (at least thats what they looked like to me), and i also had a bug that made it so i restarted the game with super low health everytime i died. the movement feeling floaty is understandable since she is on rollerblades and also on top of a rotating object but it adds so much to the difficulty since parts of the game can get pretty fast. thank you for this game seriously. i'll be playing it a little more after this comment and try to beat it but please work on it after the jam i will be looking out for it in the future if u do. great job 

ahaha we both went for the biblical angels. i absolutely love your design of angel. Atom felt more difficult to me than angel ngl. but i wish the angel's ring attacks were reactable though. other than that i love the game. and i love the nier automata styled shooting too. big fan. gj

Thank you for playing. This was my first gamejam ever so I was having to learn a lot of things for the first time during development. That made this game take way longer to get to a playable state than I thought it would so I didn't have enough time to add audio. I am glad you enjoyed the game and I will definitely keep working on this game after the jam ends.

That was peak video game and nobody can convince me otherwise. I love the gameplay I love the sounds I love the visuals and I love the overall theme. Also, pretty smart way to incorporate the limited theme. Great job!!

I love the art. I like the simple but restrictive approach on gameplay too. I'm glad I tried it. Good job!

It did not seem like it was going to be that difficult but my brain could not keep up lol. Very simple but challenging concept. I'm glad I tried this out. Great job.

Yeah I can definitely see what you put the limit on here haha. Annoying at first but gets fun once you get the hang of it. Really interesting take on the bullet hell survival genre I'm glad I checked it out

I did not expect a literal build-a-bullet-hell lol. That is such a cool combination of tower defense and bullet hell I love it. It also incorporates the theme of the jam by having limited number of each type of towers to use. Great job!

Thank you for playing. I'm very glad you like the challenge I will make sure to focus on that mechanic more in future updates.

Thank you for playing it. I'm glad you like the design and yeah some audio is definitely necessary. This was my first game ever and the time given wasn't enough for me to get to that haha. I hope to work on it more complete it soon.

Thank you for playing. That skull spawn animation I had to put together really fast with not much Aseprite skills haha I am glad you liked it.