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(1 edit) (+3)

Graphics were nice, could've added animations. Ripjaw just suddenly plunged and I got really surprised as healing after beating a boss wasn't added. Honestly a fun enough game. What lib did you use? sdl, ray? My windows resolution also got lowered, should probably work on that

(+2)

Thank you for playing our game! I am just the music and SFX guy so I don't know anything about Pygame, but I told the lead dev that you left this comment and hopefully he will be able to respond to your questions!

(2 edits)

Hello. Assistant Developer here to comment on library usage.

Revolvum was made using Pygame-ce, which is a fork of Pygame (a Python library used for the development of multimedia applications such as video games).

From my understanding, Pygame indirectly utilizes SDL in the sense that it is essentially a Python wrapper of SDL. However, Ray was not used. As far as I know, Ray is more commonly used for parallel computing or Artificial Intelligence/Machine Learning applications as opposed to a standard game loop as in the case of Revolvum.

Thank you for your comment, I hope this clears some things up.

P.S.: The resolution issue you mentioned will be investigated and addressed in future Ghastly Games releases.