Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

music, SFX and visuals were superb, they created very "limbo"-esque atmosphere that i'm very fond of. wish audio theme had more length to it. 

controls felt acceptable, not tight enough to my tastes though. 

i disliked this part (https://gyazo.com/04aa90270271bc02cbe5ba205f55ada9) since text says to press S to enter into wormhole but it doesn't tell you that it won't teleport until you read trough all the text that's below, felt like it wasn't working until i noticed text below changing on each S press. overall i enjoyed the atmosphere very much. 


also a question if not a secret - how did you created those hairlike hole FX because they look badass. 

(+1)

Thanks for the feedback! That part was because I wanted the player to read the messages finish before entering the wormhole, and in case players accidentally entered while reading the messages. 

I used the unity engine particle system with trails enabled to create that effect. I also added some noise and randomisation to the values.

(1 edit)

i see, i was thinking shaders. thank you for clearing that up for me, it sure looks damn cool. as for text, it would be helpful to have some kind of feedback so player focuses their attention on it, like popping it up on the screen or pausing the game, because i didn't even noticed it for a while.

Thanks for the suggestion! :)