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(+1)

Thanks for the feedback! That part was because I wanted the player to read the messages finish before entering the wormhole, and in case players accidentally entered while reading the messages. 

I used the unity engine particle system with trails enabled to create that effect. I also added some noise and randomisation to the values.

(1 edit)

i see, i was thinking shaders. thank you for clearing that up for me, it sure looks damn cool. as for text, it would be helpful to have some kind of feedback so player focuses their attention on it, like popping it up on the screen or pausing the game, because i didn't even noticed it for a while.

Thanks for the suggestion! :)