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(+3)

The art looks really good! I love that style!

Also this is one of the cleanest and nicest looking main menus I've seen in games from this jam, well done.

I think the switching between abilities should really be done in a different way, so that you can do both at the same time. This would make the game way more dynamic and you could also learn to combine attacks this way, instead of them being separate by design.

thanks for taking your time to review our game!

indeed the weapon system is in need of improvement.
The idea of combining attacks is a nice one, some cool things come to mind

I can't comment much about the art style itself since I was doing the planning of the game, but I told them to leave things unpainted to not waste much time on all assets, the result was better than expected and we made painting assets our last priority, our main programmer suggested implementing light and shadow as well. In the end, I think it married well with the style.

Hey, one of the artists here. Thanks so much for your comment! We are really trying to get out of our comfort zone. We usually make pixel art for games, but this was a really fun experience. I wish we had more time to finish the art, at least to add some color, but I really like how it turned out. At least we had time to add the lighting and shadows! :D

(+2)

You did a great job trying something new!

Maybe a suggestion: I really do believe it doesn't need more color. The more toned down style is really cool. What would however step it up a lot would be shading via normal maps and actual lighting. I don't know what engine you are using (if any) and I don't remember if there was a splash screen of one. But most mainstream engines should support nice 2d lighting with actual shadows and all.

This would look really cool!