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A jam submission

Timeless TowerView game page

Submitted by Enyya, ZgMaverick, Buildedstone, Jotario, ismasel — 5 minutes before the deadline
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Timeless Tower's itch.io page

Game's Take on the Theme
A Timeless Clock Tower, with spin mechanics

Did your team make the majority of the art and music during the jam?
Yes, all the art

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Comments

Viewing comments 36 to 17 of 36 · Next page · Last page
Submitted(+3)

It was very difficult for me to play since I don't have a mouse, I would appreciate being able to use the Q key to replace the right click. Other than that it's fun, it's a shame that due to my limitation I haven't been able to advance past the first boss. Anyway, I like the art of the game:)

Developer(+2)

Hey thanks for trying our game, we will keep it in mind for the final release/next jam, 
if you don't mind I would like to ask some questions so we can understand the problem and plan for it next time
regarding the mouse, the only problem would be clicking or all mouse functions?
the weapons can be used 360° so a way to aim them is needed,
using a notebook touch pad or something else to navigate?

are you playing in a computer or in another device?

Submitted(+1)

It is just that problem, being using the laptop pad it is complicated to recognize the right click, although I have a touch screen so I could use my finger on the screen to aim and shoot, only required to press the right side of the pad to change the attack mode. That although it works, it is not very comfortable.

Developer(+1)

i see, thanks! i will put in the list create a shortcut for it in the next update, or a keybind menu to reduce such cases.
btw just want to compliment your art again, i really like your style!

Submitted(+2)

The art in your game is amazing! I really love how you designed the small characters. I’d love to see this game further developed, maybe with some variations and improvements. Great job!

Submitted(+2)

The art is astonishing. It took  me some time to understand how to dodge. Actually, I had to look at the commentaries, but once I got the information, the controls felt really smooth

Good sfx.  Adding music here would contribute to the atmosphere

Submitted(+2)

Really liked the experience. It remind me "Grey" made by a spanish barcelona studio. Very charming and aesthetic so far. Pretty decent gameplay too ! Well done for the submission.

Submitted (1 edit) (+2)

I won't lie, I struggled on how to fight the first boss until I realized that the secondary weapon can be used as a dash dodge and it can be used to stall in the air, which is awesome. I see a lot of potential with this one for real.

Developer

Thanks for your feedback! We've been seeing a lot of people saying about not knowing that the meele weapon could be used as a dash, we'll try to improve this and other mechanics. 

Submitted(+2)

Really great artstyle! Nice mechanics, but I really can't dodge the boss's attacks

Submitted(+2)

I really enjoyed the artsyle you came up with! About the gameplay, I enjoyed that we have two weapons, really cool. I felt it was just a bit hard! Hahahha but thats maybe skill issue.. How about adding an dash? :) Anyways, good job!

Developer

Second artist here! We had a lot of trouble about the artstyle, but i'm glad that you like it! About the dash, we forgot to add a explanation about it, the meele weapon is your dash in this game, you can use it to impulse yourself for the direction you're aiming.


Thanks for the feedback! It means a lot!

Submitted(+2)

I played your game in the browser but the player is not even moving. I have a normal phone so it is not working. I liked the game.

Developer

Hello! It's probably because the game don't have any support for mobile, i'm sorry about that.

Submitted(+3)

hamburger

Developer(+1)

Borgir GIF - BORGIR - Discover & Share GIFs
Submitted(+3)

Awesome mechanics with amazing art style! Control feel simple and smooth. It would be nice to put a music in it. The character is a bit small and is kinda blended into the background haha. 

Developer

Hello, thank you so much for the feedback! We actually had some music, but we didn't have time to add it in. Regarding the character blending in too much, we had received this feedback from some other people, and it will be one of the first things we will fix once the JAM is over. Thanks for taking the time to play our game.

Submitted(+3)

Beautiful game :P and I'm pissed off at the boss

Submitted(+3)

I love the art so much, it looks fantastic.

The game plays well, the controls are nice and simple but there is a lot going on so it doesn't feel boring.

My only feedback would be maybe add a screenshake to show when you've been hit because i didn't realise i was taking damage.

The player colour changing when you're hit is usually atleast a good part of that but if you're looking at everything else on screen it can be hard to know if you've taken damage without some kind of screen wide feedback and a sound.

Game is fun though, good job!

Developer(+1)

Second Artist here! The artstyle was something hard choose and i think we need to improve in a lot of points, but i'm really glad that you love it, it means a lot for us! About the player damage indicator, it'll be probably the first thing to add, even me was confused trying to find the player while testing (but sadly we were unable to make the final changes on time)

Thanks for the feedback!

Submitted(+3)

Pew pew pew, but why the ballerina? Like the artstyle by the way.

Developer(+1)

Hello! Second artist here, the ballerina boss was the first thing we tought while thinking about spin and boss design, and in terms of lore, it was suppose to have 3 bosses, The Ballerina, The Musician and The Maestro (only 2 have been added), the ballerina is the body of the clock, musician is the soul/heart, and the maestro is the mind/logic.

Thanks for the feedback! If you want to know more about the lore, just let me know!

Submitted(+2)

I really like the visuals, transmit a great ambien and one trully feels inside the game chamber, the game mechanics are nice and work so well, at first I felt a bit like not knowing how to act, but later all was clear, I like a lot really, I rate graphics, control, fun and music on top, all really well made, also, if you have some time, please, rate my game too, thanks!!!

Submitted(+2)

Really awesome art! the gameplay also feels really clean, and I like that switching mechanic! Can't make it past the second boss but still love this game!

(PS: If you're willing to I'd love it if you could rate and give me some feedback on my game! I'd really love to see where I can improve for the future!)

Submitted(+2)

I loved the art style. I feel like that atmosphere really could have been built up to something exceptional with the right music too.

I felt like my character movement wasn't dynamic enough to match the boss. I think a little more movement ability with more speed or a bit more jump height with the player character would have been welcome.

Submitted(+1)

Amazing art style, loved it. As others already commented, the first boss phase was beatable using the melee weapon's "dash attack", but the second I couldn't finish, yet.  Thanks for adding a sensitivity control in the settings xD

In my first playthrough I just couldn't find the character and after realizing where he was, it was too late haha. Maybe a camera zooming out from character to the full scenario would be a nice detail adding to your game. Great job!

Submitted(+1)

The art style is absolutely amazing! It has a strong mechanical and retro feel, and the use of geometric symbols adds a sense of religiosity. I mainly avoided the boss by using the recoil from switching weapons, but unfortunately, I couldn't defeat the second phase of the boss. 

Also, it would be even better with music!

Developer

Second artist here, thanks for the compliments! It means a lot. The part about the symbols is not there just fordecoration, but we didn't had much time, so we chose to put the lore aside, and the music, we didnt put it on time.

Thanks for the feedback!

Submitted(+2)

I wasn’t able to defeat the second phase, but I still had a lot of fun! 🌻🖤

Submitted (1 edit) (+2)

Neat game, I kept dying a lot because I didn't understand how you could dodge the boss because the jump is to small, then I understood I had to use the melee attack to increase my jump height from one of the comments. I think a tutorial to teach the player these mechanics would have been pretty useful. With that said, the controls are very responsive tbh, I don't have to fight the keyboard to control the character, so nicely done. The SFXs are very good, shame there is no music tho.

Developer(+1)

Hello, second artist here, we had so many ideas for the game, but we didn't manage the time we had, but i'm glad that you like it overall.

Thank for the feedback, we'll probably improve/add everything pointed, your opnion means a lot for us!

Viewing comments 36 to 17 of 36 · Next page · Last page