Thank you so much for playing and for the feedback! This was my first jam, and I think there were some planning issues along the way, haha. The perfect dodge mechanic wasn’t part of the initial design, and I feel like the skills have too many projectiles, which makes perfect dodging easier and doesn’t fit as well with the mechanic. The game might have benefited from fewer projectiles, more melee/area attacks, and better mobility for the bosses, so they wouldn’t stay so static, just using skills and chasing the player.