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Game's Take on the Theme
The main gameplay mechanic is a spin/dash, which allows the player to become invulnerable for a short period of time to dodge attacks, and if performed with perfect timing, grants the player a spinning shield and a buff that lasts for a few seconds. Additionally, there are several spinning skills from bosses, especially the final boss.
Did your team make the majority of the art and music during the jam?
Yes, but I used a lot of assets as well, as required for developing the game alone. A large part of it was edited. The bosses are from assets, and the player is also based on assets but heavily modified. The VFX were also assets, and the tilesets were made from scratch, using a few preexisting elements that were modified. The music wasn't created during the jam, I bought the license.
If not, please link to any asset packs or resources used here.
Music: https://audiojungle.net/item/fight-battle-game/47579421 ; Assets bosses: https://penusbmic.itch.io/the-dark-series-col ; https://penusbmic.itch.io/the-dark-series-lord-of-flames-boss; https://penusbmic.itch.io/the-dark-series-the-panda ; https://penusbmic.itch.io/the-dark-series-tiny-heroes-bo-panda . VFX: https://kiddolink.itch.io/vfx-complete-set-season-3-pixel-art-effects
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Comments
Really nice take on the jam theme! I thought that the dodge boost when perfectly timed added a ton to the game flow, it feels soo good to shoot and dodge :) Nice game
That perfect dodge is incredibly satisfying!
Well done on this one :D
I think this looks and sounds great. The perfect dodge mechanic is cool. I struggled with the difficulty but liked that the game focuses on what makes it great - the bosses, their attacks and the mechanic, rather than lots of things mashed together.
Thank you so much for playing! Looking back, I think you're right, and I may have extended the battle a little too much. The boss health definitely could have been adjusted.
Very good job! I love the boss design and patterns on this one, the controlls where also neat and the ability to perfect dodge was great! If I have to say something negative is, maybe the text on the tutorial area could've been white, it was a little hard to read, but overall a very good experience. Congrats! :D
I really like the idea of spinning out of the way for a buff! Great job!
I love everything, but the bosses are hard to defeat
Thank you! The game is indeed hard, and unfortunately, one of the biggest issues was the lack of playtesters. This might make it feel a bit unbalanced, but that's exactly why I added the progressive attributes, to help smooth things out. Plus, it feels great to shoot faster