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(+2)

God I suck at this lmao.  Maybe it's just me, but I feel that the game could be a little more forgiving on the input presses.  And it was hard to tell if I was too early or too late.  I think it would be okay to be more lenient on the timing because this game also has player movement and combos.  So additional to timing the inputs, the player would also have to focus on player movement and enemy attacks which can be very difficult.

I really enjoyed the overall art and design of the game though!  Nice work!

(+1)

Understandable, the game has a bit of a learning curve in regards to keeping in time. One of the ways to pace yourself to the music is to use the dash, its basically a free action, failing it doesn't affect your reel. So it becomes a matter of dashing hearing the sound effect to confirm you are on beat, then as you keep the rhythm you switch to attacks, rewind and so on. I had some issues at first too, but after playing it after taking a break and thinking about it, I managed to beat it!

Thanks for playing our game!