Using the sword to parry and return the bullets is a very good mechanic to add, it helps to hit back since jumping and shooting can be a bit difficult due to the lack of aiming. Overall I had fun, pretty unique to add some platformer elements to the bullet hell genre.
JackCrescent
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Jesus the difficulty, getting the grasp of it slowly, you do need to make good use of the dash and freeze, but I end up drying roughly 25 seconds in, slowly getting better. Saw the other phases since I let the game run its course and GOOD LORD IN HEAVEN, NAHH, I AM NOT THAT GOOD. Great vibe and cute visuals.
Definitely one of the more challenging entries, I don't typically play bullet hells but the effort that went into this is not missed by me. Got a bit glued into it. I like the HUD and the music, definitely a game that if refined visually it would definitely be even greater. I like the system you got going for taking notes, the manual, reminds me of like note taking in D&D one might do.
Took me a few runs to get it, but once you find out you gotta lure enemies in to your trail you start to have more fun and get into the challenge. I found the intro story very charming and silly I approve. Safety is #1 Priority, but hey if we were safe we wouldn't be having as much fun.
I think a way to help with the trail system would be to make it similar to the game snake, you can't go backwards like in your game which might prevent some accidental deaths. Plus I do think this could become like a fun idea in the way the player would have to manage their trail with more precision, as it keeps growing. Overall a fun game!