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JackCrescent

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A member registered May 10, 2024 · View creator page →

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Using the sword to parry and return the bullets is a very good mechanic to add, it helps to hit back since jumping and shooting can be a bit difficult due to the lack of aiming. Overall I had fun, pretty unique to add some platformer elements to the bullet hell genre.

This is so good, you had the whole checklist, visuals, music, gameplay. Its a great game. I am not an avid player of bullet hells but this had me hooked for quite a while. Its very reminiscent of an arcade or shoot em up game from like the gameboy, ds era. Its very well made!

All my boys hate Hexagons, Square gang represent!

I like the theme and art, its quite nice, witches are always a great sight. I do feel that the arrows can be a bit hard to see specially with the complex background of the houses, they can blend into the environment. The game is fun, reminds me of the NES or SNES era!

This is so well polished and refined, its a great entry for newcomers to bullet hells, the aesthetic and music are solid, reminds me of the old games of Megaman in its style and like something you would see in an arcade. Really great work!

Jesus the difficulty, getting the grasp of it slowly, you do need to make good use of the dash and freeze, but I end up drying roughly 25 seconds in, slowly getting better. Saw the other phases since I let the game run its course and GOOD LORD IN HEAVEN, NAHH, I AM NOT THAT GOOD. Great vibe and cute visuals.

We ran into a couple of issues the hours before the jam ended so we had to ship out the game unfinished. But we are working on implementing all that was missing, so after the jam is done we will put out the updated version in all of its splendor!

Definitely one of the more challenging entries, I don't typically play bullet hells but the effort that went into this is not missed by me. Got a bit glued into it. I like the HUD and the music, definitely a game that if refined visually it would definitely be even greater. I like the system you got going for taking notes, the manual, reminds me of like note taking in D&D one might do.

We love bloom in this household, I like the mechanic of the coins, very fitting for the consequences, and good for like resource management. It is a very fun game!

Took me a few runs to get it, but once you find out you gotta lure enemies in to your trail you start to have more fun and get into the challenge. I found the intro story very charming and silly I approve. Safety is #1 Priority, but hey if we were safe we wouldn't be having as much fun.

I think a way to help with the trail system would be to make it similar to the game snake, you can't go backwards like in your game which might prevent some accidental deaths. Plus I do think this could become like a fun idea in the way the player would have to manage their trail with more precision, as it keeps growing. Overall a fun game!