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(+1)

I liked the movement and animation. I think the art was very nice looking. What would give some extra juice to it would be details to some textures here and there, like on floor and the black gap on floor. It was quite hard to understand the mechanics at first and I felt like I needed somekind of indication on what to do. I know there was info on the page but I forgot it immediately (that's my bad sorry)  and I had to check it out again. 

I went through the first scene inside the building and then I didn't know what to do so I got whacked by them bad dudes (that's on me also). There was some nice puzzles - I liked the "calibrating"-the-turret-to-hit-the-destructable-wall -puzzle like a lot! I think this could be very good game after polishing. 

And one big thing that would give your game a huge kick is some nice story premise! :) 

I did not know what I was or what I was there for so I sadly had no clue what the game was about. 

Summary: I liked the game, it had cool art and some art pieces were really great I think! I died many times on the first puzzle (gap on ground) so I'd add some instructions for player. I was not sure about the color-scheme (it needed some cohesion I think) or didn't understand it (could be just me). I hope this doesn't sound too harsh cuz I like the prototype. And if this is your first game, you are absolutely on a great start! Keep up the good work! 

-Munkki

Thanks for Playing the game!

if the time allowed i would of tried to make the environment more visually distinct but we just kind of relied on a tile set i made, and there probably needs to have more indication for pits in the floor design besides just a black gap but it works well enough for what we had.

i wanted to try and make the game be a self guiding indicator with the player having to figure out what to do but i think it kind of fell short due to the limited time we had left after coding all the mechanics, the boss and then the bugfixes. having clarity for the levels would really help it feel better to play. 

and for the story something i really wanted to do is make the facility feel more abandoned with some side rooms to really make the player wonder what's going  on in the place and who the boss really was, but alas, Time

glad you enjoyed it nonetheless

Thanks for the nice words! Also i agree with your review, the game still needs quite a bit of polish, but I'm glad you enjoyed it.