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(+4)

- Wow this is super polished, the art style is great, animations are nice and juicy, and the auto spin effect looks very cool
- Main attack mechanic is unique and interesting! Love how the different weapons have unique feels to them it really expands on the core attack control idea well
- Felt like a big difficulty jump between the first and second bosses
- Well thought out boss design, each one felt unique and had it's own flavour and style of attack.
- Music fits the areas well, well mixed, boss themes are very energetic and the hub area chill music is pretty
- Deflection was a fun mechanic, found it hard to juggle dodging and auto-spinning but the shared stamina does stop it from being too overpowered
- Love the phase changes for the 3rd boss, kept things ramping up and interesting, the pentagon was absolute madness had me gripping my mouse haha
- Adding a 4th weapon after playing is a nice touch, great incentive to keep playing
- Encountered a small bug on the 3rd boss with the boss getting stuck/stunlocked and unable to fight back but not super frequent

Overall amazing job this is super well designed and well made!

(+1)

I appreciate the detailed feedback! I know exactly what bug happens with the 3rd boss, all of its attacks are on cooldowns and we didnt have enough time testing to find out that it'll get stuck if every attack happens to be on a cooldown.