1) Did you play this and enjoy yourself?
2)Is there any difference to Rogue Mage and Knight? They all controlled the same to me. I'd imagine the mage having more range and the rogue more movement at least, but nothing seemed any different playing it.
3) Does rotating taking a turn on an active battle game sounds like a cool idea to you?
4) Is there a reason that the select had to be the arrow, not the character?
5) Do you like tactics games, or did you make one based on what you've heard about them?
The art is nice, but the core gameplay experience is a tortuous puzzle of game design choices I cannot comprehend or stand by.