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Hey Bryan Blaze, we meet again! :) Hello other team!

Such a good game - great visuals and animation! After dying three times, I finally beat all the bosses and finished the game.

After the first boss, the others felt much easier. The melee claws were the best way to attack them! Blaze fire felt long but not very effective. Overload and gears were useful, though.

The one-hand controls felt a bit weird at first, but I got used to them quickly. The music was super memorable (still stuck in my head!) but was a bit loud by default and had a lot of low mids for my taste, so I wished for more SFX impact. Loving that organ and harpsichord style synth - what did you use for them Holden?

Overall, a great submission - awesome job, guys!

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Thanks for the feedback!

I will admit, I need to work a little on my mixing, some of my songs can sound a bit muddy. It's probably a matter of phase shifting or EQ'ing the low mids so its not too boomy. 

And I use a ton of Spitfire LABS for the synths and BBC Symphony Orchestra for the strings. Then a few more synths built into FL Studio.

I also had a ton more SFX developed for the game, but we only got to put like 20% of them in. Programming sound can be difficult for programmers, I'm now learning, and I need to learn to make banks in FMOD to make the programmer's jobs easier.

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Oh, I can feel ya, mate! Happened with me once, on a 3-days jam. I did everything, but a coder only got time to insert A MENU CLICK xD

Same with FMOD here. Thanks for the reply :) 

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Hey Phil I'm glad you found a team and I'll be playing your teams game here in a bit. Glad you like what we created and thanks for the feedback! Yes the melee claws are broken right now, we had to make adjustments because our bosses were originally too hard! ahha, now we got some nerfing to do..

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Haha, yeah, balancing is always tricky - better to have OP melee claws than unbeatable bosses! Looking forward to seeing how you tweak things post-jam. Great work once again!