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Phil Podolny

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A member registered Nov 03, 2024 · View creator page →

Creator of

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I'm extremely interested! I just LOVE working with voice actors. I can also support your composer with mixing and mastering, and make all SFX.

Yess, super useful, thanks for the reply! 

Greatest arts and visual style! So cool. Great animation. The boss is too OP though, having too much health.

Based on visuals it seemed like the block should block all the damage, but it doesn't :(

Please develop the game further!

Really fun game, cool bosses, really challenging to win. The red one is OP :)

Great creepy vibes. Would be cool with more creepy SFX and some background ambient. Great spinning mechanics :) But can't pass further through the hanged. What should I do?

Congratulations Employee

You are being promoted for your hard work and devotion to our cause.

You successfully claimed the luna body and recovered the source of the Oil Production.

We look forward to continue working with you.

Take this, audioPhil! Nice idea, so fun :) But the game launches too long and taking a bit too much HDD space.

Nice music! And those distorted sfx, I have a feeling that I might heard them somewhere in my childhood. Nice late 90s/early 2000 style!

Omg! How have you managed to make everything SO close?? This is awesome!

Loving new Gereral MIDI soundtrack :) 

Even IDDQD is working :D new monsters! SFX were very close. How did you make them?? HOW

Now please make more levels :)

Good concept! Loving the music. And I have a question about those sfx, how they are made inside Unity? 3 randomly playing sounds, or you randomly changing pitch somehow?

Such a cool sound effects! Music fits well. The idea and style are awesome :) Loving the boss and hands attack animations

I also checked your previous games here. Great designs!

Same with the scroll here :) music is great! and sfx are quite nice (battle noises), darn monk was too strong at first. WIsh I had more HP. Oh, and some more controls, so I could move Left and Down at the same time or more smoothly

Downloading your game now :)

https://itch.io/jam/boss-rush-jam-2025/rate/3284034

Ok, prince Zuko:

https://itch.io/jam/boss-rush-jam-2025/rate/3284034

really, a few days later, and I still have the track stuck in my head. Guess that means a replay is in order

Daamn, that Rambo cosplayer is really immortal :D

Good visuals. Loving the sounds and music!

Another masterpiece with a nostalgic retro feel that took me back to my NES childhood era. It’s a bittersweet feeling - melancholic, yet comforting. Great use of the spin theme, and I love the variety of bosses. Music and SFX are on point, and the balance is just right - winning with your last HP makes it even more satisfying.

The cocktail recipes could stay on screen a bit longer to fully enjoy the intro sequence. Margarita, though completely destroyed me :D

Spin responsibly!

Haha, yeah, balancing is always tricky - better to have OP melee claws than unbeatable bosses! Looking forward to seeing how you tweak things post-jam. Great work once again!

Oh, I can feel ya, mate! Happened with me once, on a 3-days jam. I did everything, but a coder only got time to insert A MENU CLICK xD

Same with FMOD here. Thanks for the reply :) 

It was very fun slicing those dancing and teleporting guys :D But I caught all the projectiles at spawn a few times and died. 1-2 seconds of invulnerability after injuring would fix that.

Despite the confusion at the beginning, very interesting and challenging game! Loving the visuals and music! Also I spent a lot of time in the main menu hovering the buttons - really juicy sound :)

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Such amazing art, Jane! Awesome characters and comic-style presentation. I’d love to see a full game like this!

The Minotaur was tough to beat, he always got me when my slot spun or right after I fired a rocket. Maybe reducing his health, increasing hero damage, or adding a longer stun effect after the ultimate could help balance it out.

The sounds felt a bit repetitive and loud. If you plan to develop the game further, I’d be happy to help refine the SFX and overall sound design! Thanks for such an impressive setting, and please keep it up.

Ok, great, thanks :) but music was made by our composer, I only mixed & mastered that a bit.

Saved it for later :) Gonna try again for sure because it was really inspiring. If you ever decide to polish and continue the game after the jam, I’d be happy to help with SFX to improve the boss attacks and overall sound design!

Such an awesome sounds and music! And such hard controls, and difficulty felt really Souls-like. Good variety of levels though, cool they are so different.

Reminded me of Santa Claus In Trouble when I endlessly kept falling off the ground, lol. and some old-school bike game from the early 2000s. which name I forgot. Would be great to play an easy mode, with more guns and homing missiles, hah. Good job and thanks for the nostalgic vibes :) 

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Hey Bryan Blaze, we meet again! :) Hello other team!

Such a good game - great visuals and animation! After dying three times, I finally beat all the bosses and finished the game.

After the first boss, the others felt much easier. The melee claws were the best way to attack them! Blaze fire felt long but not very effective. Overload and gears were useful, though.

The one-hand controls felt a bit weird at first, but I got used to them quickly. The music was super memorable (still stuck in my head!) but was a bit loud by default and had a lot of low mids for my taste, so I wished for more SFX impact. Loving that organ and harpsichord style synth - what did you use for them Holden?

Overall, a great submission - awesome job, guys!