The boss mechanics are well thought out and the art and sfx are great.
I would make the ship movement a tad faster and the shooting feel more "weighty".
With the timer on the screen I wanted to stay in the action instead of fight, read,
fight, read, but my game has that issue too lol.
Other than that I think the theme was executed well and I had a lot of fun!
Great job!
Viewing post in Quantum Javelin jam comments
The timer is stopped during cutscenes, and each stage has its own individual timer (I had planned on showing per-boss times, they are stored, I just need to bring them up). I’ll look into adding some more juice to the shooting. I really wanted to emphasize the dashing and I may have overlooked the namesake of the genere :|