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The boss mechanics are well thought out and the art and sfx are great.
I would make the ship movement a tad faster and the shooting feel more "weighty".
With the timer on the screen I wanted to stay in the action instead of fight, read,
fight, read, but my game has that issue too lol.
Other than that I think the theme was executed well and I had a lot of fun!
Great job!

The timer is stopped during cutscenes, and each stage has its own individual timer (I had planned on showing per-boss times, they are stored, I just need to bring them up). I’ll look into adding some more juice to the shooting. I really wanted to emphasize the dashing and I may have overlooked the namesake of the genere :|