very good point, I wish I had more time to build and test the tracks to make them flow better. We were really down to the wire and the first pass of the track layouts ended up needing to be locked in. The road was meant to be cosmetic but using it as a guide certainly would have been helpful! Maybe we could have added a UI arrow to point to the next checkpoint too? The turning radius should be pretty tight though, you can pull back on the stick to turn harder and pushing both triggers let's you brake hard and turn even quicker if that helps.
Really appreciate the feedback, thanks a ton for playing our game!