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(+1)

I really love how you utilized spin in the perspective for this. I had a lot of fun going back to what felt like my Heavy Weapon days.

Ordinarily I really enjoy the active reload mechanic, and I would have here, but I feel like the keybinding was a bit troublesome. I found myself only really reloading when I was going left because my finger was already on D if I was going right and needed a reload.

Yes, that's correct! We wanted to set a more convenient reload button, but we decided that in most games, reloading is mapped to "R," and players who ignored the tutorial would instinctively press that button. Thank you for taking the time to play our game!!