Awesome awesome project, the level of stylistic polish is pretty absurd and you very much wore your aesthetic inspirations on your sleeve and did them so much justice. The combat system is really cool and unique, but I definitely think that the input timing was a little off for me which threw off my rhythm a lot of the time, usually with rhythm games like this you'd want to increase the window for inputs because sometimes either someone's device won't register inputs in time for the beat, or the audio will play just slightly delayed/ahead. Things like this is why you either have an input configuration, which would be a main menu option that'd allow the player to listen to a static beat and decide what input delay fits their device best or you just increase the grace period for inputs. If you expand this game into a bigger potentially shipped project, which I REALLY think you should, I think the former feature should be the very first thing you implement because it's very important for a game like this
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Thank you for the kind words and thank you for playing!!! Yes, we've been talking about having some kind of calibration screen so you can account for input latency due to how important that is in rhythm games. We kind of just ran out of time to include that for this jam though lol. But we'll definitely be adding that in!