There's clearly an absurd amount of polish here, to the point where it's honestly insane to think this was made in a month. I do have a few qualms in terms of game feel that really prevents this from getting a proper all around 5. Having the mouse dictating your direction in terms of dodge and special attack felt really weird to me, and it got me screwed over quite a few times especially since this isn't information that's told to the player. And even when I was conscious of it, I couldn't use it to my advantage because the boss fights are just too fast paced to give me space to consider my mouse position. I also think the stop whenever you get hit is just too excessive in terms of feedback for player damage, it very starkly broke up the pace of the game, and in a fast paced boss fight when you lose the flow and rhythm of the game it's so hard to get back into it. I just felt my immersion breaking every time I got hit. I usually don't hyperfixate on criticism like this when I comment on jam entries, but this submission is PHENOMENAL on literally every other level, and with quality of this level little things like that start to matter and be the difference between a game that's great and one that's borderline perfect. I can't express enough just how fantastic this game is though, I beat all of the fights and I was impressed with the variety between them and how much they pushed the mechanics and player play style in unique ways