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(+1)

Phew, I beat it! The giant was the hardest level, probably because I was tempted by the cursed necklace. No idea what that did. As others have said, supreme audiovisuals. The only thing that bothers me is the idea that it's a puzzle roquelite, so theoretically a level could be impossible depending on your luck. Maybe it wouldn't bother me as much if there were a lose condition. As is, the only way to restart is to close the game and open it again.

(+1)

Thanks for playing! Amulet increases the invisible "luck" stat, which determines the percent chance that balls you shoot will have a "trait" on them (Undead, Flashy, and Hefty are all traits that affect balls randomly instead of all balls).

And totally get what you mean, I think maybe I could place levels in a random order and scale difficulty accordingly? As in, the further along on a run you get, the less balls you're allowed to use. Lots to think about, excited to make a more refined version of it!