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(+2)

Got to 10!!!

Played for like an hour so here's some criticisms to justify that:
Kinda wish there was slight air control. Overshooting by just the tiniest bit is incredibly frustrating
The player should immediately spawn on the first platform, the several second fall is annoying

Other than that amazing game

(+1)

I agree with these points. The air control could also be determined before the jump happens (like setting the spin amount in a pool game).

(+1)

Thank you so much for the comment and feedback! Welcome to the double digit club.
There is definitely slight air control at the moment, but I might have gotten a little too close to the game during development and set too little. I kept stripping more and more air control away like "nah, this is too easy" as if everyone playing has been developing this game for a week.
Totally agree on the respawning. I thought it was more dramatic this way but now I wish it was faster.