I chose to play this game initially because of your unique art style, once I was greeted to your quirky title screen I was excited to try your game out. After a strong start, the first thing I noticed when hitting start was the wall of text which put a slight damper on my excitement. I think it would've been a bit more fun as the player to get to play though a tutorial before entering the fight with the boss instead of reading how to play.
Regardless, I was pleased to see that my masked muscular friend's weapon of choice was the good ole spike ball and chain. It was fun to see this guy swing around this weapon like it was a toy. Although muscle man was having an easy time with the weapons, I unfortunately was not. The controls felt clunky. The animations didn't feel quite right on the left click attack. Also the boss's attack hitboxes were unclear. I ended up opting in to use the right click throw attack and run away from the boss which worked out great for me.
After defeating the barrel demon, I was pleased to be greeted with a fun ending title scene of our protagonist eating the yummy meal he deserved.
I think the idea is there, I would love to see more time spent on tightening up the controls and animation, which is so important for an action game like this.