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I chose to play this game initially because of your unique art style, once I was greeted to your quirky title screen I was excited to try your game out.  After a strong start, the first thing I noticed when hitting start was the wall of text which put a slight damper on my excitement.  I think it would've been a bit more fun as the player to get to play though a tutorial before entering the fight with the boss instead of reading how to play.

Regardless, I was pleased to see that my masked muscular friend's weapon of choice was the good ole spike ball and chain. It was fun to see this guy swing around this weapon like it was a toy. Although muscle man was having an easy time with the weapons, I unfortunately was not. The controls felt clunky. The animations didn't feel quite right on the left click attack. Also the boss's attack hitboxes were unclear. I ended up opting in to use the right click throw attack and run away from the boss which worked out great for me.


After defeating the barrel demon, I was pleased to be greeted with a fun ending title scene of our protagonist eating the yummy meal he deserved.


I think the idea is there,  I would love to see more time spent on tightening up the controls and animation, which is so important for an action game like this.

Thank you so much for such comprehensive feedback! Really appreciate you noticing all the details - from the art style to the title screen and ending scene. 

Your point about replacing the text wall with an interactive tutorial is super valuable - it would definitely make for a more engaging learning experience. And thank you for the detailed observations about the controls and hitboxes - especially the difference between the left-click attack animations and the throw mechanic.

We agree that tighter controls and clearer animations are crucial for action games. These are exactly the kind of improvements we'd love to implement to make the gameplay feel more satisfying.

Also happy to hear you enjoyed our muscular friend's victory meal at the end! We took inspiration from monster hunter XD! Thanks for taking the time to play through and provide such constructive feedback!