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A jam submission

Hammer Throw HeroView game page

Master hammer throwing in this unique boss rush!
Submitted by fontainec, jaspercccc, Tom_Yam, itsparacha — 10 hours, 54 minutes before the deadline
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Hammer Throw Hero's itch.io page

Results

CriteriaRankScore*Raw Score
USE OF THEME#1503.2423.242
BOSS DESIGN#2632.8792.879
ART / VISUALS#2863.2123.212
Overall#2892.8742.874
FUN#3102.7882.788
SOUNDS / MUSIC#3442.6972.697
CONTROLS#4482.4242.424

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's Take on the Theme
Master hammer throwing in this unique boss rush!

Did your team make the majority of the art and music during the jam?
Yes

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted

I like the visuals a lot, the game feels like a profesional game to be honest, like really really well done!! the mechanics are effective and fun, the game feels fresh and well done, I think maybe some people try very innovative mechanics and not polish enough but yours is super profesional really, I like it a lot, I rate graphics, control, fun, and music the most, but all is great really, also, if you have some time, please, rate my game too, thanks!!!

Submitted

oh wow I was not expecting this when I saw the thumbnail. It's a fun and engaging experience and the gameplay never feels boring or repetitive.  The fights are so dynamic and it's all just really well polished. Great game I enjoyed playing :D

Submitted (1 edit) (+1)

Such a cool and unique concept! Turning hammer throw into a combat mechanic makes for some really intense and strategic battles. The risk of being unarmed after a throw adds great tension, and every fight feels dynamic. Wish there was more! ❤🌻

Developer

Thank you so much for such kind words! Really happy you picked up on the strategic elements we were aiming for with the hammer throw mechanic!

Submitted(+1)

Pretty fun game, I love the aesthetics and the sounds of the game. I like that you've made a wheel of fortune after death, pretty neat take on the theme. 

I feel the control could use some work, the dodge roll only rolls forward and I'd prefer if you could dodge roll in the direction you are moving, that would make dodging attacks easier, also the transitions between rolling and not rolling takes a while. Besides that everything else is fine.

I did spot a bug in which the boss just decided to go away and not fight anymore, so I was unable to finish the fight until I restarted. But that's the only bug I've found, everything else is quite polished.

This is our first game jam too, and from first jammer to another fellow first jammer, this game is pretty good, I can see potential in it, would love to see it develop further after the jam.

Developer(+1)

Thank you for such detailed and thoughtful feedback!  And glad you enjoyed our wheel of fortune death mechanic!

Your suggestion about the dodge roll direction and transition timing is super helpful - that would definitely make the combat feel more fluid and responsive. We'll keep that in mind for improvements!

Submitted(+1)

The visuals were stunning and the spin after death mechanic is a nice take on the theme. The transition between states (attacking and dodging) takes a while though and sometimes I'd find myself stuck in default pose. Overall very fun game, would love to see a full, polished release after the jam.

Developer

Thank you so much for the feedback!

Submitted(+1)

Very nice game

Developer

Thanks!

Submitted(+1)

Excellent graphics. You can look at my game

Developer(+1)

Thanks!

Submitted(+1)

The ‘wheel of fortune’ mechanism for reviving is pretty fun! Well done!

Another comment in bulk: when you restart (after loosing), the volume resets to its default value (50%).

Developer(+1)

Thank you for pointing it out! We will defiantly fix that for sure!

Submitted (1 edit) (+1)

Great use of the theme and overall exciting game!

Developer

Thank you so much for checking out our game!

Submitted(+1)

I like the art style, though the controls are a bit stiff. Maybe add a multiplier the longer you spin to deal more damage

Developer

Thanks for playing and sharing your thoughts!

Submitted(+1)

The concept is really fun and has good potential.

The graphic style is perfect for the gameplay.

Good job!

Developer

Thank you so much for playing!

Submitted(+1)

This game definitely took me on a fever dream.  From the wacky characters to fighting a barrel with saw hands using humanoid animations, I definitely had a fun and unique experience from this one!  The gameplay itself felt a little unpolished, but overall, this game had a lot of charm that I love!  Good stuff haha

Developer(+1)

Thank you for the feedback! 'Fever dream' is such a perfect way to describe what we were going for with the wacky characters and that saw-handed barrel boss! 

We definitely agree about the gameplay polish - there's room for improvement there. 

And thanks for giving our game a try!

Submitted(+1)

You absolutely nailed the theme! There is a TON of spinning in this game. The "wheel of death" is a cool mechanic that I want to see expanded on. It adds a bit of tension, but it would be neat if your odds of dying got greater each time.

I ran into some issues with the gameplay, though. The boss ran away and fell off the level for a bit (he did reappear, though!) I also got into a situation where 2 machineguns were shooting me, and I couldn't attack without taking damage.

That said, I liked the phases of the boss.  I wasn't expecting the last one, and it made me panic a bit.

Great job!



Developer

Thank you for such thoughtful feedback! Love your idea about increasing the stakes with the wheel of death mechanic - making the odds more dangerous each time would definitely add even more tension! 

Sorry about those gameplay hiccups with the boss falling off and the tricky machinegun situation. We'll look into fixing those to make the combat feel more fair and balanced.

Really happy you enjoyed the boss phases and that the final one gave you that panic moment - that's exactly what we were hoping for! 

Submitted

You absolutely nailed the theme! There is a TON of spinning in this game. The "wheel of death" is a cool mechanic that I want to see expanded on. It adds a bit of tension, but it would be neat if your odds of dying got greater each time.

I ran into some issues with the gameplay, though. The boss ran away and fell off the level for a bit (he did reappear, though!) I also got into a situation where 2 machineguns were shooting me, and I couldn't attack without taking damage.

That said, I liked the phases of the boss.  I wasn't expecting the last one, and it made me panic a bit.

Great job!



Submitted(+1)

I chose to play this game initially because of your unique art style, once I was greeted to your quirky title screen I was excited to try your game out.  After a strong start, the first thing I noticed when hitting start was the wall of text which put a slight damper on my excitement.  I think it would've been a bit more fun as the player to get to play though a tutorial before entering the fight with the boss instead of reading how to play.

Regardless, I was pleased to see that my masked muscular friend's weapon of choice was the good ole spike ball and chain. It was fun to see this guy swing around this weapon like it was a toy. Although muscle man was having an easy time with the weapons, I unfortunately was not. The controls felt clunky. The animations didn't feel quite right on the left click attack. Also the boss's attack hitboxes were unclear. I ended up opting in to use the right click throw attack and run away from the boss which worked out great for me.


After defeating the barrel demon, I was pleased to be greeted with a fun ending title scene of our protagonist eating the yummy meal he deserved.


I think the idea is there,  I would love to see more time spent on tightening up the controls and animation, which is so important for an action game like this.

Developer

Thank you so much for such comprehensive feedback! Really appreciate you noticing all the details - from the art style to the title screen and ending scene. 

Your point about replacing the text wall with an interactive tutorial is super valuable - it would definitely make for a more engaging learning experience. And thank you for the detailed observations about the controls and hitboxes - especially the difference between the left-click attack animations and the throw mechanic.

We agree that tighter controls and clearer animations are crucial for action games. These are exactly the kind of improvements we'd love to implement to make the gameplay feel more satisfying.

Also happy to hear you enjoyed our muscular friend's victory meal at the end! We took inspiration from monster hunter XD! Thanks for taking the time to play through and provide such constructive feedback! 

Submitted(+1)

Very stupid but lovely universe I like it a lot!

Character is a bit too hard to control, I feel like it should be easier to damage the boss, my range seems strengely too small.

I like the boss design it's actually very good, it feels like a complete video game boss, well done!

Developer

Thank you so much for playing and for your detailed feedback! Really happy you enjoyed our silly little universe! 

We'll definitely look into making the controls feel smoother and adjusting the attack range to be more satisfying.

Really glad you liked the boss design! We put a lot of effort into making it feel like a proper video game boss battle. Thanks for the kind words!

Submitted(+1)

Very good art direction on this one, either inside the game and in the itch page. very beautiful!

From the game itself, I struggled a little bit with the camera and with the dodge mechanic, I don't know if it was skill issue or not, but I only could roll forward...

Besides that, as other mentioned, the death roulette as definitely a surprise for me, specially because i usually take a lot of tries before I finally kill the boss xD

Great game

Developer

Hi thank you for playing our game! We will definitely spend more time on the control for the next submission!

Submitted

Such a pleasant surprise to see the wheel that I will now call " A chance for noobs" as I am xD 

This game gave me HellPie vibes, which i loved ! Maybe the controls are a bit slow, I would have increased the dodge roll speed. But very good submission, GG to the whole team !!

Developer

Thank you for playing and the advice, we will definitely spend more time on the control in the next submission and keep improving!

Submitted(+1)

Really well done game! I loved throwing the ball at the boss and the wheel after you died was a nice unexpected surprise. Congratulations!

Developer

Thank you so much for checking out our game! 

Submitted(+1)

Really well made game! Good use of the theme. Could've use a little more juice especially around responsive to getting hit / hitting the enemy

Developer

 that's a great point about making hits feel more impactful. Will definitely keep this in mind for future updates!

Viewing comments 27 to 8 of 27 · Next page · Last page