Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I really missed having a fullscreen mode, and the UI elements felt way too big. Also, most parts had larger collision boxes than their sprites, which made it pretty easy to get stuck on corners.

That said, the prototype is solid — gives off a nice old-school vibe! Hope to see this game evolve further!

Thank you for your feedback! Regarding the fullscreen mode, the ideal gameplay design I’m aiming for is a limited field of view, where the player can still perceive the boss's attack intentions. Since this is my first time making a game, I haven't managed the camera well, and the UI has a lot of shortcomings, which has affected the overall visual presentation.

The collision areas for obstacles were also rushed, which may cause bullets to spawn in hard-to-reach locations. I’ll work on improving this by adjusting the collision ranges. The UI and camera will also be improved! Thank you again for your valuable feedback!

Nevertheless, this is a great result for a first game! Keep it up!