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It's really cool how much attention was put to narrative here, gives every fight a real feeling of intrigue as you try to piece together how these completely different bosses mesh into the grander scope of your mission. The game's world is super cleanly presented with the art and music, and the boss design was really fun to get the hang of. Well with the exception of the robot's untelegraphed laser barrage, I'd always get blindsided by it because there's just no wind-up whatsoever. Had to stay at the very back for the entire fight just for that attack alone which made grenades absolutely useless. But the fact that I had to rework my strategy for a specific attack really shows the breadth of the boss design here so great work!