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A jam submission

Incident at Station DeltaView game page

Submitted by bryengx, ellpArM, borderlinepixe1, Maldron, MoonOwO โ€” 8 hours, 25 minutes before the deadline
Rated by 7 people so far
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Incident at Station Delta's itch.io page

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Game's Take on the Theme
player's weapon inventory is in a rotation represented by spinning wheel. Bosses has at least one attack that involves spinning

Did your team make the majority of the art and music during the jam?
yes

If not, please link to any asset packs or resources used here.
used this font for ingame text: https://www.dafont.com/good-old-dos.font?l[]=10&l[]=1

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Comments

Submitted

Well done and onboarding the game was straightforward. It has good and responsive controls.

Submitted

This game is so well made! The controls are straightforward, and the boss designs are challenging but fun! Really enjoyed it, looking forward to its development! Well done and congrats!

Submitted

Pixel games are not really my type, but your game seemed really well made. I also loved the different boss mechanics. Pretty consistent vibe all around. I think the weapon system was a bit overwhelming, as you get all these items right at the start. Well done, keep it up!

Would love it if you play and review my submission, thanks!

Developer

Glad you enjoyed it! We had ideas for weapon unlocks but couldn't figure it out on time so this was next best option.

Will see your game too.

Submitted

Cool entry, we had a similar take on the theme but a very different approach :)

Loved the visuals and the narrative, congratulations!!!

Developer

Thanks for playing!

Submitted

Really enjoyable game :)

Submitted

This games looks and plays so good! I'll be looking forward for the post jam update! I love the weapon wheel mechanic, and the visuals and theme are also outstanding! The music is also very cool, but the balance between the SFX and music levels could use some tinkering. Congratulations to the whole team!

Submitted(+1)

Hey, I had a great time playing this game. At one point, I think I forgot I was playing a game jam :D

The weapon wheel mechanic works perfectly. And the bosses are difficult, though not unplayable. Each one took me about 5 or 6 attempts. I really enjoyed learning the patterns and finding a strategy in my choice of weapon to defeat them.

I think my ultimate build was: 3 multi-bullet cannon, 1 5HP heal, and again 3 multi-bullet cannon, 1 5HP heal.

So well done to the whole team for a great game :D

Developer(+1)

Thanks for playing and enjoying the game!
There were many redesigns to fulfill part of our vision and meet time constraint.
After play testing for all this time I couldn't tell if bosses are hard on not because I know them too well. Glad it turn out ok :)