While I was playing I honestly felt like the weapons were pretty much all the same in terms of effect despite knowing the different things they do, I wish they had vastly different abilities so that weapon switching can feel super super cool. The idea has a lot of potential for combos and strategic play. I liked the boss fights quite a bit though, they were a fun bullet hell experience, and trying to divide my focus between moving around to not get hit and trying to aim my throw right was really fun!
Viewing post in ThrowKnight jam comments
Hello, thanks a lot for playing, you are absolutely right about the lack of depth in the weapon system, to be honest it was the part of the game i neglected the most during development, i was so focused on other systems that in the end i didn’t get to develop it as much as I wanted definitely one of my biggest regrets, this taught me that it's better not to implement something in a game unless it’s fully polished or complete, as it ends up being more of a negative impact on the overall game, thanks again for playing it makes me really happy that you enjoyed the rest of the game :)