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While I was playing I honestly felt like the weapons were pretty much all the same in terms of effect despite knowing the different things they do, I wish they had vastly different abilities so that weapon switching can feel super super cool. The idea has a lot of potential for combos and strategic play. I liked the boss fights quite a bit though, they were a fun bullet hell experience, and trying to divide my focus between moving around to not get hit and trying to aim my throw right was really fun!

Hello, thanks a lot for playing, you are absolutely right about the lack of depth in the weapon system, to be honest it was the part of the game i neglected the most during development, i was so focused on other systems that in the end i didn’t get to develop it as much as I wanted definitely one of my biggest regrets,  this taught me that it's better not to implement something in a game unless it’s fully polished or complete, as it  ends up being more of a negative impact on the overall game, thanks again for playing it makes me really happy that you enjoyed the rest of the game :)