This game looks and plays very well. It has everything I’d want in a bullet hell. I agree with some of the comments on making it more obvious where the hitbox on the player is. There were some patterns that didn’t look like would be possible to avoid and I saw that there were some ship counter but it was not clear to me how many hits I could take before losing a ship (and 10k points I guess?). Since this is a time-attack kind of setup (very cool by the way, looks like you are already looking for streamers to speedrun it) it’d be interesting if maybe you lose time instead of points when you lose a ship.
I just wish it would incorporate the theme “spin” in some more interesting ways than just the enemies being spinning boxes, and maybe add some more elements of strategy that would require the player to prioritize some enemies or be able to leverage some other enemy behavior.