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Game's Take on the Theme
Shoot-em Up w/ Spinning
Did your team make the majority of the art and music during the jam?
Yes - sfx/music provided from freesound.org
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Comments
I like the visuals, the mechanics are solid, the game sci fi air is nice, also I would suggest the background spin could be slower, but is good as is too, I rate graphics, control and fun on top, but all is nice realy, also, if you have some time, please, rate my game too, thanks!!!
Fun and easy to learn ! As a statistics lover, the left panel was honey for my eyes ! Keep improving it
Great job and nice game :)
Best regards
This game looks and plays very well. It has everything I’d want in a bullet hell. I agree with some of the comments on making it more obvious where the hitbox on the player is. There were some patterns that didn’t look like would be possible to avoid and I saw that there were some ship counter but it was not clear to me how many hits I could take before losing a ship (and 10k points I guess?). Since this is a time-attack kind of setup (very cool by the way, looks like you are already looking for streamers to speedrun it) it’d be interesting if maybe you lose time instead of points when you lose a ship.
I just wish it would incorporate the theme “spin” in some more interesting ways than just the enemies being spinning boxes, and maybe add some more elements of strategy that would require the player to prioritize some enemies or be able to leverage some other enemy behavior.
That was a fun little game! I liked the feel of the overall game, although I wish I knew the player's hitbox. ik that most of the games in this genre , the player has a very small hitbox. I assumed it was the red portion of the player model but I was never sure.
The game was very satisfying especially once you get the 5 projectile spread on the final boss.
damn. unexpected. i locked in till the end. incredible performance considering the amount of VFX and particles and objects moving around especially forbrowser build. in the beginning cutscene the screen is black for quite a long time which made me think the game crashed. i almost didn keep going. but then booom very good game!!! the hitboxes of the enemies and bullets were difficult to predict. i just moved around alot and it seemed to work. thx for sharing
Nice game!
Really enjoyed the 3d graphics with the 2d gameplay, the prespective shift was cool!
That said this game has a pretty big collision problem: the player almost never gets hit, bullets just pass trhough or besides the player.
Good game overall!
You should study the design philosophy of the genre more if you want to make more projects in it. To not bombard you with criticism, I'll just say this game is very flawed.
Enjoyed playing this game! The perspective switch and pattern changes kept things interesting, and the final boss felt suitably epic. Lost my ship a few times in the debris on the sidescroller perspective, and it took a bit to figure out where the enemy projectiles would damage the ship, but overall, the game felt polished with good controls and SFX. Nice job!
Rank S! I suppose it means good. Anyway solid game. Very nice sound track that keeps the excitement going.
Please play mine as well!
small edit: the intro is extremely long in the game. other than that it was all good!
yo yo, i liked this game very much.
normally i play vertical shmup, so the horizontal definitely caught me offguard lol, the only part that really stuck out to me was the final first attack, but i suppose i just misread it.
never got a chance to try out the DDP style spinning attacks so it was good fun!
dropping my blind run (its not 1cc nvm, i found it on the ui) run in here.
The backing visuals and hud were stunning, I loved the persepctive switch up! It definitely fits the bill as a bullet hell, but the visuals made many of the situations such as the final boss look impossible to do without taking damage or dying as the bullets would take up a lot of space. Still felt very satisfying overall!
Nice bullet hell, liked transition from top down to side view! I don’t play a lot of bullet hells but felt like the boss bullet’s colliders were too small compared to the visual. Maybe you want it to be more forgiving for the player but just felt it was too much. Maybe reduce the bullet mesh/sprite visually but keep the collider size?
Still a nice bullet hell though :)
Good game. I liked the gameplay. The bosses' attack patterns are interesting. I would like the projectiles to be displayed on top of the visual effects (sometimes explosions cover up a lot of space), and projectiles with different speeds were of different colors, it was difficult to navigate in some boss fights.![](https://img.itch.zone/aW1nLzE5NjkzNjQxLnBuZw==/original/5hCFOF.png)
Very fun experience! Absolutely loved the switch from a vertical to horizontal perspective. Bullet patterns were clear and well-telegraphed. I burned through 8 continues and got to the end creds. This game was really well polished. Congratulations :)