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(+1)

art for this is badass, i fw it heavy

it's not the easiest thing to pull off but i liked being able to bounce between enemies; like do a drop kick, and flip around with the momentum of the bounce to land another. i like the momentum/acceleration manipulation but would be nice if the controls were a little less slippy (at least rotationally) and maybe the hitboxes a little more generous. i saw in ur other reply that the movement broke last minute tho so fair enough lol, can relate to that haha

(+1)

Thanks so much! Yeah the slippy controls are definitely an unfortunate detraction. I wish I had simply tried to make this super straightforward, beat-em-up-type thing from the beginning. I was just too ambitious and unfocused. 

Appreciate the feedback on the combat. I think it would be a lot more fun if chaining together attacks was easier and more skill based instead of just random.