performance and responsiveness was impressive. bossfight is a bit long for the amount of variety. i also want to learn to do the isometric aiming. was it difficult to implement? cover art got me here :D thanx for sharing :)
I made the aiming by shooting a raycast from the mouse position and pointing the player towards where it hit. You can do this using the project_ray_originl and project_ray_normal functions on the camera in godot