awesome im happy to hear that. yeah i agree the missing iframes when getting hurt definitely is very punishing. thankfully i have a patch ready and will add it to the game as soon as updates are enabled again. thanx for playing ! :)
fiehra
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basically its one of the boss abilities with a short cooldown and spawns 2 circles on opposite sides of boss, to reduce waiting times. i think this is not a good way to do it and probly caused you having to wait. in order to improve i would like to have 1 active all the time together with an indicator and seperate the spawning from the boss abilites. thank you so much for playing and the valuable feedback!
im happy you enjoyed playing it and thank you for these great points to improve on. some are indeed critical and would add alot more polish to the game while also putting more value into the art and sfx. i am excited to improve on this and hopefully even adress some of the points before a patch on sunday. square viewport, reducing arena size and playing with zoomlevel will be worth trying out. glad that you enjoyed it :)
i enjoyed the idea of being the support role in this team. i noticed for me it was a bit hard to distinguish where the ai and robots around me are moving. i wish maybe for some more variety or texture on the floor or more visible animation when moving. controls and performance felt buttersmooth on firefox browser. thanx for sharing :)
i noticed the warning in the description about volume. i still would have preferred if you lowered the volume of the sfx instead as it appears you were aware of the issue. sfx made me feel a bit disrupted from the gameplay. controls felt a bit laggy i used firefox and tried it on chrome too. thanx for sharing!
awesome glad you enjoyed it! yeah thats a great idea. i want to either give the player some kind of control where they spawn or i can add a visual indicator on edge of screen to where they are. great idea. will implement this week and patch as soon as updates are enabled again ! reducing the stun duration probably makes sense after seeing feedback :) thanks for playing!
id prefer it shooting and changing direction didnt share the same finger to use them. space for shoot i think would make alot of sense as its usually shoot in other games too. e usually for interact etc. traps kinda nasty ya xD very responsive controls and overall performance in browser though i like that! thanx for sharing!
i also had another game use the same controls and i think i would prefer W for moving forward and S for moving backward. the controls were really responsive tho. i didn select a weapon in the beginning cause it looked like save slots so i almost dropped the game cause nothing was happening. but a chatter saved it and mentioned i didnt select weapons. with weapons the game felt pretty good! thanx for sharing :)