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Honestly this was an absolute banger from top to finish, the idea of locking you into the nuke and being forced to manage how you move before you tie yourself around it and can no longer move is a great way to force the player to think their movement carefully. This is especially the case with the second boss since his jumping and the bullets his shoots out force you to keep moving around the nuke to avoid them. 

Its a really well thought out game, and the movement feels smooth, the momentum is just right honestly one of the best takes of spin I have seen in the Jam. Since its not something that you can remove or mask as another mechanic without losing the cohesion or idea of spin. Its interwoven into the game. Plus I am a sucker for armored core like games.

11/10 would love to fight biblically accurate sheeps again!

Petition to name the mech we pilot A.D.A.M